Jump to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

screeg

Members
  • Joined

  • Last visited

  1. I like what you had to say, especially the part about not offering false choices. But regarding always returning to the root node in order to re-present the player's dialogue options highlights a major flaw in RPG dialogue: unnatural flow in conversation. If you offer three lines of questioning, as well as the Goodbye option, then allow the player to return to that same menu over and over, I start to feel like I'm standing in front of a bulletin board lifting sheets of paper instead of talking with another human being. I'd like to see (and implement myself) a few more wrenches thrown into this convention, like NPCs who interrupt you and start asking their own questions, questions you might not be comfortable answering (in a Bioware game, for instance, about your sexual orientation). Or he might just get impatient after two questions and decide he's done talking to you. Failing that, just re-wording those question options down-the-string would be an improvement, even if it meant a bit more writing. Going back to that opening list is to me stilted and distracting.
  2. I thought it was unfortunate when D&D switched to a system where the base stats increase over time. It added another parameter to a complicated system that already seemed to have grown more organically than logically. Also, I never thought that system, created for tabletop gaming, ever translated well to computer games. There are nine different Skill categories in my game, each of which hosts a variety of specific Traits. Some Skills give access to over a dozen Traits, while others only host a handful. Then again, some Traits are significantly more useful than others. In introducing dialogue skills, WotC tried to balance dialogue with combat with rogue-ish abilities with spellcasting and I think failed. Pretending dialogue is as important as combat in a computer game didn't work out, IMO. Trying to micromanage dialogue through stats was a mistake, IMO. If I tried to have an equal number of Traits for every Skill, I would end up making similar arbitrary and un-fun compromises. Instead, I will state up front that the typical effort to make everything numerically equal is not being made, and that the point cost for a Trait is directly related to both how powerful it is, and how frequently (depending on play style, of course) it will be of use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.