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Klawm

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Everything posted by Klawm

  1. Yellow-Bellied into evading (via Invisibilty Mind Trick Ezren) permanently freezes a match (menu swapping doesn’t work).
  2. Here’s a fun bug for the avid player — Ezren’s Augmented Spellbook (spell cycling) resets all full turn effects. That means Elemental Orbs and more importantly Restoration return to the hand after being revealed or used. Using Haste, Boots of Teleportation, some damage/invisibility/mind trick and a Thaussilian Dungeon (draw a card when you cast an arcane spell, which stacks with augmented spell book - just make sure to do both during the recharge roll) you can draw your entire deck turn 1 and use a combination of Boots of Teleportation and Haste to infinite cycle the 1 card left in your deck to close every location. If you have Mind Trick you can simply cycle every location to have no boons and the henchman on top — presuming Ezren lacks the stats to close a location. You can use haste to move another character who drew Restoration (draw 2 cards) you can refill Ezren’s or any ones hand infinitely (or using other recharging/discarding full turn effects like Incendiary Cloud etc and keep them in hand) because using Augmented Book resets another characters on turn effects they used on Ezren’s turn. This is the bug. Often times the only thing stopping a turn one win with Ezren when there’s a Thausiilian dungeon on legendary difficulty is each node you move away from the dungeon location means you have 1 extra card in your deck (Boots of Teleportation). Eventually you don’t have the card for the job (Invisibility or Haste or Disintegrate are in your deck). That’s where you need to be using haste to move a character with Restoration where Ezren is and casting Restoration on Ezren to keep his deck empty as he wins the game turn one. Countered by your turn ends effects, full turn difficulty additions (wisdom checks on banes or henchman usually) and bad luck on initial hand draws. Is insanely strong on missions otherwise nearly impossible (like receiving team wide 1d4 necro damage every time you kill a henchman — I prefer 6 man teams), especially using mind trick if you can’t safely engage or close an area on the first turn. Oh, and its also a bug, namely Restoration or on turn effects resetting, the other details are legitimate mechanics. I’d advise Disintegrate (it also cleanses some obstacles) and 3 +2 intelligence reveal items for 100% Spell Recharging. Works on any Ezren turn with an alternate character with Restoration so you can fully stock anyone’s hand you wish (presuming Ezren can cast spells). You can even use Restoration on a character who would otherwise banish it (no divine skill) without doing so. Draw 2 cards becomes draw infinite cards. TLDR Alternate characters full turn reveal effects reset to hand when using Ezren’s Augmented Spellbook.
  3. I started playing about a fortnight ago on iOS (iPad 2017 -- sorry for the retarded Apple Naming System). In that time I've come across a host of issues in the game. The game is ultra buggy. Frequently game-breakingly so. I'm on the iOS 11.2.6 (15D100). Gamecenter logs in properly and I have an Asmodee account linked properly with #3362. Store Issues ​After playing through Background of Runelords on normal I attempted to purchase more characters than the two I had, not realising I was just buying alternate skins -- $3 AUD a pop which was okay but the information that it was hero skins and not the actual heroes was poorly communicated in the store. However I was unable to make any purchases, even after quitting/restarting the application (as in double home screen, swipe closing the application -- not just homebutton returning to app screen). This problem was solved in a timed manner, essentially I was able to purchase the heroes after waiting an hour. Nothing else I attempted worked. Gameplay Occasionally a turn would stall and I would have no options. I eventually found out the 'fix' was exiting to the store/collection/menu and continuing to the game. However on both the mountain exploration -- two missions before the final of runelords and once I hit the final boss fight of the runelords expansion this fix stopped working. Specifically Scrying and Revelation Feather both refused to explore the exploration deck of the final battle and would hang the game with no next arrow and no exploration. Eventually, after forfeiting the game three times to this bug, one time it randomly worked the next time I tried that campaign. I am now in the third mission of mercenary tales and I got completely stuck, exiting application/continuing/menu transitions not working on my mage with a next arrow showing on the explore screen. Sorry I don't recall the specific actions I was doing before that point. But this turn hang means I once more need to forfeit a scenario and restart it. The bugs are going from annoying to personally insulting as I feel I spent money on a barely functioning product. All these problems were on the normal difficulty. I have also noticed a variety of other fun 'features' like paralyzed/moved enemy encounters staying visible over the explore deck and re-magnifying when the next card is drawn. If it helps barring scrying and revelation feather (which both regularly bug out completely) the other bugs frequently involve the use of aids by other party members, like blessings etc. I play with 6 members if it helps. On a personal note ​​I find these bugs infuriating because I'm really enjoying this game and it's exactly the sort of thing I love. Today I've had to forfeit four times due to these bugs... EDIT: I recall another bug. I had a daily quest for obtaining 10 allied followers I completed. Whenever I swipe-close the application and continue my game the already completed quests pops up on the bottom of the screen stating it's 10/10 completed and I got -1 gold for it.
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