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mortuusiam

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About mortuusiam

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  • Location
    Hicksville
  • Xbox Gamertag
    mortuusiam#7298
  • Steam
    76561198044417920
  • Interests
    Family, Networking, Gaming, Reading and Cycling.
  1. Hi, hopefully you have discovered a solution already, but if not and you are using Windoze, here is where you can possibly discover a workaround. First open Grounded, then ALT TAB out. Start>Settings>System>Sound then at the bottom of the right pane under 'Advanced sound options' select 'App volume and device preferences'; from this screen you can choose not only which audio output device each running program uses but also the input if you have multiple input devices. Hope this is helpful. mortuusiam
  2. Hey SnickerSnack, Thank you but there is no need to apologize, no offense was taken just as none was, but is now intended. I conceded through my verbiage that your expressed ideas and partial concession were your opinions but chose to rail against your assertation that my idea may be in conflict with what the devs intended, simply because neither of us can know their intentions on this particular suggested addition to the game; unless you are privy to previous discourse on this exact matter, then by all means, please share the link. Discourse on a specific topic by individuals with opposing ideas, concessions notwithstanding, is by it's very nature a means for one side to influence the viewpoint of the other. I already know your compromise holds no sway over my idea and quite honestly, I just didn't want to expend the effort to try to influence yours. I am 50 years old and life is too short to spend time convincing anyone of something when the benefits are already so very self-evident. However, I will give it one final thrust. Verisimilitude. Look it up. I even provided a link. If that is too confusing, maybe this article from leagueofgamemakers.com will be more digestible. It is a word that any decent p&p D&D player/DM knows well. I might also add that, incontrovertibly, without p&p D&D the face of modern gaming would look quite different. Here is how it applies to Grounded. The player's tiny body has naturally developed certain mutations or skills that give the player certain buffs, perks or benefits in a given situation, those situations can change naturally on the fly, therefore the player should be able to access and use those mutations or skills as naturally as possible in a game in response. Having to open a menu with battle ongoing breaks the sense of verisimilitude. In real life, I can play basketball, baseball and billiards; I can also sing, dance and juggle, does this mean I can't sing a song and dance a jig on a pool table while juggling baseballs in the middle of a basketball court... and if someone throws me a basketball, wouldn't I naturally drop the baseballs to catch the basketball and quite possibly shoot from half court? Whether I make it or not is irrelevant, I never said I was good at any of these activities. The point is that a player already HAS the skills and should be able to access them naturally. This is not about 'hard choices'. Pffft I offer my thanks for your suggestion that I try to find traction elsewhere, but I do not need or want your not so subtle attempt to show me the door. Offense taken.
  3. Hey SnickerSnack, Thanks again for your opinion, and I again will offer a riposte. Isn't that the point of a suggestion forum, to offer constructive ideas that are indeed diametrically opposed to the status quo? Don't bother, it is a rhetorical question. I mean we are not talking Lawful Good vs Chaotic Evil level of opposition here, but how am I to know? I don't know the developers or what their intentions might be, regardless of how many blogs, announcements or posts of theirs I have read; even as lead game tester for SEGA back in the day who worked closely with game developers on a daily basis, I was never so presumptuous. I may be able to guess at what my wife of 25 years' intentions may be for any given action however, you can trust I will get clarification before making any assumptions. Having said that, let's just use your logic and say they put up a forum asking for suggestions, indicating that they wanted to read ideas that enhance the experience, perhaps ideas that they themselves didn't think of. Who am I to know? Who are you? I thank you again for your thoughts, let's agree to disagree and leave it at that, shall we?
  4. Hey SnickerSnack, Thanks for your thoughts however, you misunderstand. I do not suggest adding additional mutations to the trifecta, I am proposing profiles assigned to modified hotkeys, each profile consisting of three different mutations that a player can quickly and easily switch to by simply pressing ALT-2, CTRL-4 or whatever key combination would best fit with the programming without opening the mutation menu; your "compromise" would defeat the purpose of my suggestion entirely. I am sure that I am not alone in my desire to quickly switch mutation combinations on the fly during battle without having to open the menu. I have no doubt that you use different mutations for different in-game scenarios, say in the pond vs. in the hedge. Let's look at the Armor Dummy, it holds three pieces of armor, right? I am suggesting that Hot Pouch slots could be modified to hold three mutations or a new Hot Pouch type feature be implemented based on the original. The beauty of it, besides the obvious, is that it doesn't have to consist of eight slots as the Hot Pouch does, there really is only need for two, maybe three profiles.
  5. Greetings Folks, Let me first apologize if this has suggested previously, my cursory search yielded nothing. Second, I apologize to the console gamers, I am an OLD school PC gamer (pencil and paper before that) and my suggestions will reflect this. I don't believe I would be alone in requesting that mutation profiles be made available in a future update. Example: I want to kill a bee and start my attack with a bow and the mutations Sharpshooter, Cardio Fan and Natural Explorer; as the bee closes the gap I want to switch from the Sharpshooter mutation to Barbarian or Javelineer without opening the menu, just as the Hot Pouch allows for hot swapping weapons/gear assignable to the numbers 1-8, a second or sub- Hot pouch could do the same for mutation combinations using the modifier keys CTRL, ALT or SHIFT; so as the bee(s) close(s) the gap, I could quickly and easily switch from Sharpshooter, Cardio Fan and Natural Explorer to Barbarian etc.. etc.. by simply pressing SHIFT-2 or Javelineer etc.. etc.. by pressing SHIFT-3.
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