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Tommylas

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Everything posted by Tommylas

  1. It would be nice to have an option to temporarily add a flavor to weapons/tools. I'm suggesting some kind of paste made out of candy chunks that you grind and then mix with aphid honeydew. You could use the paste on a weapon and give it the attribute of Fresh, Spicy or Sour for a limited time or limited number of strikes. The idea behind is that I would often like to add a flavor to my weapons but end up making mighty upgrade because of the damage and durability % difference and the possibility of having a double resistance bug which can severely reduce the damage output. Not mentioning that having to upgrade 3 times the same weapon cost a lot of whetstone. Also, since the aphid honeydews are uncommon it would not break the game too much in my opinion. I know there is already the suspicious candies that you can equip, but those things are so rare that you can pass the game twice before even finding one which makes them useless since we're already pretty badass at this point. Flavored Arrows could be also crafted out of this instead of the candy chunks.
  2. Yup, even with the whole spider armor and natural explorer lvl 2 while sprinting it's barely possible to get rid of them without running half of the map...
  3. There are indeed two locations where fireflies spawn but since those locations are along the edges of the map I guess people barely go there at night since under the sprinkler near the beehive there's a load of mosquitoes and 2 wolf spider scouting the region, and almost the same thing applies for the sprinkler near the bird bath location... As for the feathers, they can be indeed pretty rare it is important to note that they get moved by the wind which means they can be dropped form a certain distance of where the bird landed and I'm not sure but I also think they may get stuck on the grass where grass density is higher so yeah they may be a bit harder to find.
  4. (This is an edit from a post I made already in the "Suggested Game Ideas From Fans" board) As of right now I played my fair share of Grounded since it's release and every time an update is made I restart a new game. From what I've learned its easy enough to get Tier 1 items, REALLY hard to get Tier 2 items and a breeze to get Tier 3 items. I personally think the weapon selection is a little bit unbalanced, the weapon types selection is rather large but there's no to little reasons to select anything else than a club to fight. Since I'm not a club type kind of guy because I think they take too much stamina and are pretty slow I would love having more flexibility when choosing a weapon type, more than based only on the output damage value itself. I think balancing the weapon selection by using different mutation effects would give the player more reasons to chose an other type of weapon and would add to the "playing with friends" experience since every player could develop a specialization. For exemple: Javelineer lvl 1 10% extra damage lvl 2 20% extra damage plus 10% more attack speed with spear type weapons lvl 3 30% extra damage plus 25% more attack speed and 40% more attack speed under water with spear type weapons Assassin lvl 1 10% extra damage lvl 2 20% extra damage plus stun ability with dagger type weapons lvl 3 35% extra damage plus stun ability and permanent poison when striking with dagger type weapons (Mutation poison effect stack up with poison effect from gear like spider fang dagger) Chopper lvl 1 10% extra damage lvl 2 20% extra damage plus reduced stamina needed from strikes by 10% with axe type weapons lvl 3 30% extra damage plus reduced stamina needed from strikes by 20% and continuous striking with axe type weapons (Like spears and daggers) Barbarian lvl 1 10% extra damage lvl 2 20% extra damage plus damage received when blocking reduced by 40% with club type weapons lvl 3 30% extra damage plus damage received when blocking reduced by 75% with club type weapons Smasher lvl 1 10% extra damage plus 15% more attack speed with hammer type weapons lvl 2 20% extra damage plus 25% more attack speed and drop insects defense by 15% (On shell type insects) with hammer type weapons lvl 3 30% extra damage plus 35% more attack speed and drop insects defense by 40% (On shell type insects) with hammer type weapons Sharpshooter lvl 1 10% extra damage lvl 2 20% extra damage plus 10% more attack speed with ranged type weapons lvl 3 30% extra damage plus 10% more attack speed and first hit on enemies stun them for 3 seconds with ranged type weapons I hope my suggestion doesn't sound too overpower I had in mind to not give too much power to mutations. The idea behind was essentially to add more personality to each weapon types and smooth the difficulty curve to get from Tier 1 items to Tier 2 by using a bit of grinding.
  5. As of right now I played my fair share of Grounded since it's release and every time an update is made I restart a fresh new game every time to see how the update has changed the growth. From what I've learned its easy enough to get Tier 1 items, REALLY hard to get Tier 2 items and a breeze to get Tier 3 items. Since I'm not a club kind of guy, the first Tier 2 weapon I can get is ether the spear, the axe, the dagger or the mosquito sword which means pretty hard insect pieces to get. I end up most of the time killing Wolf spiders with the Tier 1 spear and a good amount of smoothies. I was wondering if it would be possible to give some extra effects to Weapon mutations to help us get to Tier 2 items. For exemple: Javelineer lvl 1 10% extra damage lvl 2 20% extra damage plus 10% more attack speed with spear type weapons lvl 3 30% extra damage plus 25% more attack speed and 40% more attack speed under water with spear type weapons Assassin lvl 1 10% extra damage lvl 2 20% extra damage plus stun ability with dagger type weapons lvl 3 35% extra damage plus stun ability and permanent poison when striking with dagger type weapons (Poison effect stack up with poison effect from gear like spider fang dagger) Chopper lvl 1 10% extra damage lvl 2 20% extra damage plus reduced stamina needed from strikes by 10% with axe type weapons lvl 3 30% extra damage plus reduced stamina needed from strikes by 20% and continuous striking with axe type weapons (Like spear and daggers) Barbarian lvl 1 10% extra damage lvl 2 20% extra damage plus damage received when blocking reduced by 40% with club type weapons lvl 3 30% extra damage plus damage received when blocking reduced by 75% with club type weapons Smasher lvl 1 10% extra damage plus 15% more attack speed with hammer type weapons lvl 2 20% extra damage plus 25% more attack speed and drop insects defense by 15% with hammer type weapons (By cracking their shells) lvl 3 30% extra damage plus 35% more attack speed and drop insects defense by 40% with hammer type weapons (By cracking their shells) Sharpshooter lvl 1 10% extra damage lvl 2 20% extra damage plus 10% more attack speed with ranged type weapons lvl 3 30% extra damage plus 10% more attack speed and first hit on enemies stun them for 3 seconds with ranged type weapons I think it would gives the player more strategies when choosing a weapon class. I also think with those new effects it would be not only easier to get to Tier 2 but also would give more value to even Tier 1 weapon with a bit of grinding.
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