As of right now I played my fair share of Grounded since it's release and every time an update is made I restart a fresh new game every time to see how the update has changed the growth. From what I've learned its easy enough to get Tier 1 items, REALLY hard to get Tier 2 items and a breeze to get Tier 3 items. Since I'm not a club kind of guy, the first Tier 2 weapon I can get is ether the spear, the axe, the dagger or the mosquito sword which means pretty hard insect pieces to get. I end up most of the time killing Wolf spiders with the Tier 1 spear and a good amount of smoothies. I was wondering if it would be possible to give some extra effects to Weapon mutations to help us get to Tier 2 items.
For exemple:
Javelineer
lvl 1 10% extra damage
lvl 2 20% extra damage plus 10% more attack speed with spear type weapons
lvl 3 30% extra damage plus 25% more attack speed and 40% more attack speed under water with spear type weapons
Assassin
lvl 1 10% extra damage
lvl 2 20% extra damage plus stun ability with dagger type weapons
lvl 3 35% extra damage plus stun ability and permanent poison when striking with dagger type weapons (Poison effect stack up with poison effect from gear like spider fang dagger)
Chopper
lvl 1 10% extra damage
lvl 2 20% extra damage plus reduced stamina needed from strikes by 10% with axe type weapons
lvl 3 30% extra damage plus reduced stamina needed from strikes by 20% and continuous striking with axe type weapons (Like spear and daggers)
Barbarian
lvl 1 10% extra damage
lvl 2 20% extra damage plus damage received when blocking reduced by 40% with club type weapons
lvl 3 30% extra damage plus damage received when blocking reduced by 75% with club type weapons
Smasher
lvl 1 10% extra damage plus 15% more attack speed with hammer type weapons
lvl 2 20% extra damage plus 25% more attack speed and drop insects defense by 15% with hammer type weapons (By cracking their shells)
lvl 3 30% extra damage plus 35% more attack speed and drop insects defense by 40% with hammer type weapons (By cracking their shells)
Sharpshooter
lvl 1 10% extra damage
lvl 2 20% extra damage plus 10% more attack speed with ranged type weapons
lvl 3 30% extra damage plus 10% more attack speed and first hit on enemies stun them for 3 seconds with ranged type weapons
I think it would gives the player more strategies when choosing a weapon class. I also think with those new effects it would be not only easier to get to Tier 2 but also would give more value to even Tier 1 weapon with a bit of grinding.