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Perundor

Initiates
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Everything posted by Perundor

  1. Plot. The Valilan Republic has been attacked by a powerful new enemy. After suffering crucial defeats in battle against this implacable powerful, overwhelming enemy. Pallegina who barely survived a battle is sent to seek aid where ever she can get it. She immediately travels to find, her great friend the hero of Caed Nua and Deadfire. Convinced of the threat to all, not just the Vallians and because of your friendship with Pallegina, you travel with her to find your allies and friends. Recruit old and new factions, Recruit nations to join with the Vallians to stop this seeming unstoppable Tide. Of course some will ask for all sorts of favours and send you on missions for them. Whilst the allies are planning and gather forces. You first have to liberate and save Vallian areas, then you have to find out who is behind this great enemy, go behind enemy lines and eventually confront the great evil who is driving this war. Anyone like this idea? Isn't it about time we got to see Vallia? Additions I would like to see. Cut scenes, ala Baldurs Gate, The Witcher etc but more extensive and beyond what they have done. This I feel creates a better game immersion. Including down time joining with friends (social) and with significant game other. Walks, social, intimate. Conversational Ai. (Ala "Alexa" Siri" etc.). More interaction with party members. Giving you the initiative, telling them what you thing of them. Gift giving, support giviing, friendship/love expression. More expressions of a wide range of emotion in the game both scripted and visual. Lets make it more real. Companion battle fatigue. Every one needs downtime. Each companion should have there own level of battle fatigue. After so many missions they need to be rested for a time. Personally Created Characters should have "Personality, Character, Back story, mission scripts" that can be randomly assigned to the created character. Random Item Creation Engine. This could kick in before game start, assigning all sorts of items randomly (but according to rules, you find a Vorpal sword in some ones trash for example) Party Member Assigned Missions. We had this in POP 1 but it was just script. How about actually playing the mission, maybe the main character needs downtime too or maybe he/she is too busy doing something else. Stat Training at a cost for self and companions. However a max of 5pts can be added (1 at a time and over time at increasing cost) BUT there is a chance of failure to advance a stat and IF you fail twice in a row to advance that stat, it cannot be trained further. This will mean players will love to create new characters. Companions. Back to six please! Personality traits. Courage. If it gives out........character runs off or cowers in fear. Fearlessness. Well some people just arn't phased by anything. If you have or gain this, you can't be feared and courage won't give out. Fearlessness actually negates courage, as it's not required. Charisma. Helps make friends and influence people. Seduction. Well very important if you are determined to gain the affection of even the most difficult but also useful in game to influence others or get information "spy". I hope everyone likes these ideas and I hope Obsidian do POP 3.
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