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pmmeyourbuilds

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  1. Ok thanks for clearing it up. Wonder if this was changed by a patch at some point because i swear i've read like a milion old threads where people referred to sabres as having higher base damage.
  2. Just to be exact: pretty sure the 13-19 range is actually after sharp? The base damage of a "plain old sabre" is actually 11-16, but it will deal 13-19 without other bonuses. If you do have other bonuses they scale off of the 11-16 range though, am i right?
  3. Ok this probably is a stupid question, but the inherent sabre bonus damage is additive, not multiplicative right? The in game tooltips definitely seem to suggest so, but on the other hand i've read like a hundred comments around here and on reddit that it's actually higher base damage (and would thus be multiplicative with everything else). I would assume a patch changed this, but couldn't find any info on this, hence the question. Second question, somewhat related: it seems that Bittercut is widely considered the best 1 handed weapon for damage, mostly because of spirit of decay working on it (even if it hits against slash DR). From what i've read though spirit of decay seems to give an additive bonus here. Still really good, but it seems to me that both speed and wounding should generally be better enchantments than bittercut's corrode thing. Wounding not only is an extra lash but it scales with might, i.e. with high might it's kind of like a 40% lash really, and we all know speed bonuses are busted (unless you're already at 0 recovery ofc). Am I missing something? Bittercut just gets 20% from spirit of decay and that's that right?
  4. Ok i just respecced into accurate wounding shot and checked the log: sadly it is like i said in the OP, the talent only applies to the hobble part. In my case my accuracy was 79, both rolls got the +7 bonus from my level up to 86, but the hobble roll was 96 while the attack roll remained 86. Makes the talent pretty bad unfortunately, unlikely that +10 on a hobble roll is worth it for any kind of build tbh. Oh well.
  5. Wait, aila braccia ignores ANY ranged graze not just deflection, AND shoots it back at the attacker? Including any single targeted spells?
  6. Yeah I'm hoping i can do some cool stuff like kill dragons in a few seconds with those wounding shots after stacking might to high heavens. But for sure this is hardly optimal and will kinda suck against large groups.
  7. Oh yeah i absolutely plan on using tidefall I'm actually trying the ultimate with an idiot ranger built specifically to abuse the hell out of tidefall and wounding shot. Wow it never occurred to me you can just click to unfold all the rolls. Thanks, i'll test accurate wounding shot soon and post it here.
  8. So in your non-consumable barbarian run, what was the strategy against enemy CC? Especially adragans seem to be pretty difficult without scrolls. Did you always manage to tank that with summons or something?
  9. Thanks for the reply Boeroer! So as to my questions 1 and 3 i did a quick test right now, under the following imgur you'll find a screenshot with it https://imgur.com/a/pdCxrZM (btw i hope an imgur link this is acceptable? the screen was too large for attaching to a post and this was faster for me than resizing, sorry about that). As you can see wounding shoting a naked calista with a basic greatsword bought at the beginning of the game resulted here in (1 graze, 2 hit), which from my understanding means 3 rolls? Unless this simply means the first roll grazed and the second was a hit, which now that i think of it is probably what it is. Is that correct? On the other hand if I do believe you might be incorrect about might and wounding shot. Here as you can see the hit was for 22.6 damage, but the wounding shot DoT claims it will apply 30 damage to Calista. Now the test character is an Aumaua with 21 might, so this would line up perfectly with the bonus might damage, and seems to be the obvious explanation for this (it also lines up with values i'm getting from my actual ranger playthrough right now). quick edit: Just to be sure i also tried wounding shotting Calista with a character with 5 might and the wounding damage also lines up, i.e. it is almost exactly the 15% lower you would expect it to be. As to how accurate wounding shot works it's not so clear to me now. Is there an easy way to test it? It seems that the log doesnt provide detailed info when the attack results in multiple rolls (just the somewhat confusing "1 hit 2 graze" type of message), so it's hard for me to test and be sure.
  10. So i have a couple of questions on wounding shot, some have been partially answered in old threads around here and some i have not been able to find the answers to. Hoping you guys can shed some light on obsidian's not so clear tooltips . Here we go: 1. By the description it seems wounding shot should have 2 attack rolls: one for the primary weapon hit, which if it hits applies the wounding, and then another one against fortitude for the hobble. Yet when trying to test the mechanics by attacking calisca with a greatsword the log indicates there were 3 rolls (e.g. it says stuff like 1 graze 2 hits). Is the wounding part a separate attack roll? 2. It seems to me that the accurate wounding shot talent ONLY applies its bonus to the hobble part but not the actual hit. Am i correct in this? This would mean accurate wounding shot doesnt really help making wounding shot better at dealing damage. 3. This has been basically confirmed elsewhere but just to be sure: Might helps wounding shot doubly, in that it increases the primary hit damage (obviously) but it actually also increases the wounding damage as well. I.e. with a 50% might bonus my wounding shot is a 150% dot lash? Which makes might incredibly synergistic with wounding shot. Cheers.
  11. Most of the successful ultimate runs i've seen seem to (understandably) heavily rely on scrolls. How difficult would it be to beat it without them with a non-caster class? The first thing that comes to mind is that you really need a way to not just roll over and die without all the possible immunities you can get from scrolls. Getting your defenses high enough might be pretty damn hard except for a paladin, and i dont think you can otherwise get immunity to anything other than fear? Obviously this is on top of needing crazy damage and survivability for all the fights on PotD. So i guess i have 2 questions really: 1. How would you go about beating the ultimate without scrolls with a martial class, is it even possible without a paladin or some extensive cheesing? Seems like you will eventually get paralyzed/stunned and sent back to the wheel. 2. If the above conditions are too harsh, then maybe the following caveat makes it more interesting: What martial build would be good for ultimate if you allow ONLY immunity scrolls. Can you beat ultimate with a fighter without maelstrom, scrolls of paralysis, confusion? I would consider caster classes to be chanter, wizard, druid, priest and cipher. So basically, can you beat the game in the most hardcore way with just 1 man and his weapons ?
  12. I've recently got into deadfire again (never fully beat it when it came out) and am trying to beat it solo triple crown. Most of the stuff i come up with though needs a relatively high level to do anything in combat. I know you can get to like lvl 15 in this game without any fighting, but doing that isn't as interesting to me. I don't mind stealthing through Port Maje and early Neketaka, but after around say level 8-9 I wish i could take on fights of my level. Any recommendations? My last run was a single class berserker, I was planning on stacking armor as high as possible while completely dumping res/deflection, but got my ass handed to me at like level 10 in a neketaka event encounter, and decided to reroll instead of alt+f4
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