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About sholl

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  1. We should have some never ending jobs and changing relationships with different actions. This jobs and actions can be chosen from a same pool but imagine that it never ending. An example is being taxi driver in GTA and having different customers anytime. Of course this is very simple example but this is just an idea. We can have like this 100 different way of earning money or 100 different never ending action effecting the relationships negative or positive way. It would be good to continue the game with some more excitement even if we finish all objectives. And one game logic recommendation, maybe consumables can be improved, I didn't need all of them because they are so much confusing. If they are categorized, for example with color, green is for health, blue is for dialog skills, yellow is for ... then it can be more easy to choose. Their effects can still stay, just colors for each category can be added to differentiate easily.
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