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Arete

Initiates
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Everything posted by Arete

  1. Thanks for all the input. I'm aware of the strength of the damaging auras of the paladins Sacred Immolation and the Chanters phrase The Dragon Thrashed. I've read about them in a different topic where a player describes his ultimate party. Stacking a combination of 6 characters with Immolation and Thrashed would indeed be the epitome of low micro while being very effective. I want a little more challenge so I'm constraining myself to weapon attacks as my primary damage source. I do like auras and chants and other sort of buffs that is party wide and thus scales in effectiveness the larger my party is. I would most certainly include at least one (or two?) of each paladins and chanters, but I'd want them to make the party stronger or the enemy weaker so that my team can "right click" the foes down. Can we elaborate a bit on these classes in such a party setup? I would want to know how to build them (if possible) to include them in such a party: Priest (low micro possible? cast/rest dependency) Cipher (depends on weapon attacks to build resource) Barbarian (inherent aoe from weapon attacks) Rogue (inherent potential damage scaling, but depends on foes to be debuffed) Wizard (low micro possible? cast/rest dependency) Fighter (lack of synergy?) Another constraint that I should mention, is that I want to not depend on resting that often. I would want to blow through pack after pack without resting in between. The risk I see with wizard and priest is that I would depend on their limited casts per rest to clear areas. However, wizard has an ability to steal spells from enemy spellcasters, allowing him to go on for longer in some situations. The problem I see with rogue and fighter (and somewhat in barbarian) is that I don't see much scaling with party size in their abilities, like those that chanters and paladins have.
  2. I'm looking for builds and a party composition that, while being a 6 man party, still keeps micromanagement to low levels while still being competative. Could it be possible by stacking passive effects like auras, chants, party wide buffs to the point that the sum of the partys "right click" damage (ordinary attacks) is enough to defeat most encounters? A paladin (or possibly two?) would be a centerpiece. Could a chanters party wide chants be a valuable addition? I would probably use a priest for healing and buffing (but I dont want to be too dependant on many casts per encounter). I would want to reject builds that are good in solo playthroughs, but include builds that give great payoffs from having a party.
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