MrNeon
-
Posts
2 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Posts posted by MrNeon
-
-
It's very frustrating to see a bombardier beetle or a stinkbug being back to full health after backing up to heal or take shots with your bow. I think it would make much more sense to have the amount of health for enemies saved so when you get back into the fight you don't loose any progress.
Keep health of enemies after they become unaggressive again
in Grounded: Feedback & Suggestions
Posted
My problem is that for example if you play with a friend and you back off and let your friend keep fighting, the enemy can easily become deaggroed for a second if your friend gets downed while you're healing. That's my biggest problem with it.
I have to say, having the enemies regenerate health slowly if they're not in a fight seems like a way better idea and makes much more sense. That would be a nice way to solve this problem.