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About MrNeon

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  • Xbox Gamertag
  • Interests
    Grounded, Sea of Thieves
  1. My problem is that for example if you play with a friend and you back off and let your friend keep fighting, the enemy can easily become deaggroed for a second if your friend gets downed while you're healing. That's my biggest problem with it. I have to say, having the enemies regenerate health slowly if they're not in a fight seems like a way better idea and makes much more sense. That would be a nice way to solve this problem.
  2. It's very frustrating to see a bombardier beetle or a stinkbug being back to full health after backing up to heal or take shots with your bow. I think it would make much more sense to have the amount of health for enemies saved so when you get back into the fight you don't loose any progress.
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