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Tooltip

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  1. These are great observations. There's no doubt that making these changes would require extra work, however that's exactly why they have an early access period. Hopefully we can get a Dev response as to why they went with the current triangle, and/or the likelihood of transitioning. Nearly all sandbox games eventually become about creativity and free building. At some point you are kitted out and skilled enough to dominate any baddie on the field. All objectives are accomplished and you're sitting pretty. At that point, a very flexible building system is very important to facilitating creative gameplay and really interesting builds. That's why I think this somewhat costly change is easily worth the investment.
  2. Howdy all! I'm a long time survival player and recently picked up Grounded. What an awesome game! I love the style and feel and atmosphere. Very happy to be playtesting this awesome game. I recently unlocked the ability to build and have started to lay out my first base. One thing that immediately jumped out at me is the choice of basic building materials (square and triangle). I noticed that Obsidian chose to go with a 90°-45°-45° triangle piece rather than a 60°-60°-60° which unfortunately limits our building shapes, especially circular building. I've created a little graphic that shows the most basic implication of this choice of triangle. alternate link: https://i.imgur.com/Kt0TOcV.png As you can see, a 90°-45°-45° triangle has sides: 1, 1, sqrt(2) = 1.414 instead of 1, 1, 1 in a 60°-60°-60° triangle. This means that one of the sides cannot connect to the square piece. The outcome of this in the most basic sense is that we can't use triangles to make a closed shape other than a rotated and slightly larger (~ +.414) square. With an equilateral triangle, you can make a hexagon which allows you to make much more rounded structures. For a strong demonstration of the power of this system see Conan Exiles which uses these triangles. This game is so charming, and the aesthetic of the grass/sticks is so awesome that I'm really hoping the building system is adjusted to unlock some great building flexibility. Thanks for reading, I can't wait to see what comes next! -Tooltip
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