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Yuen Ho Wai

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About Yuen Ho Wai

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  1. I was suspecting that might be the case, but i want confirmation, cuz i kinda dont want to tear down the building. I was building 2-3 panels from the weed spawn.
  2. I have some walls built near weeds and ever since that those weeds dont respawn anymore, whereas other weeds have gone through 2-3 cycles. What is the hidden mechanic behind weed respawns? Like does it only respawns while it unloads and since I was working at that area it wouldnt respawn? I wouldnt mind it as is, but i just want to know.
  3. would be nice if we have different animation and mechanic with floating at water surface rather than simply have the diving animation. Currently when we hold space to stay at water surface and then swim, the character frantically flops. and if we can carry planks and stems across water. At reduced capacity like 1 or 2 at a time perhaps. And maybe stems float and not sink
  4. i prefer the large variant of dry grass components rather than the tiny ones cause its hard to follow where they roll off to. It would be nice if normal grass fiber component be turned into that as well. or maybe somewhere in between as long as they become larger.
  5. When triangle floors are placed on top of the ladder, the collision box of the floor pokes out just a lil bit which prevents the player from just walking onto the triangle platform, instead needing to jump.
  6. would be nice if u can type console commands to do things like: 1) remove clipping while enabling hover, so u can remove a blueprint thats already clipped inside a tree but u cant add material to, so that u wont forever have to deal with a "under construction" sign at that particular area. 2) despawn all dropped items in the world so u wont clog up the world with items that have fallen off the slope into the sunset never to be found again but nonetheless gets loaded and contribute to physics calculations when you visit the particular area wherever the-f the item happen to end up in.
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