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AcousticColors

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Posts posted by AcousticColors

  1. Yep, same here. I was host on an Xbox One X and my friend was client on an OG Xbox One.

    After I experienced insane lag and frame stops, he DC'd and I hard crashed to the Dashboard.

    When we logged back on, EVERYTHING he had was gone. No inventory. No mutations. Hell, it even restarted tutorial missions. And some of his mutations were bought from Burg.L. and they're not available for him to buy again, so he's SOL.

     

  2. Honestly, it sounds like early access games are not for you. That always sounds condescending when I type it, but I'm genuinely not trying to be. My friend and I have built a massive fortress, and everyday in the back of my head, I know it could all just vanish in snap. But that's the risk we take playing an unfinished game. No early access game can guarantee your save file will remain intact for the entire term of development.

     

    If it's causing you that much anxiety, for real, just wait for it be finished and released as a complete game next year.

     

    That's just my advice, though. 

  3. 2 minutes ago, McSquirl Nugget said:

    ah that would be why,  i haven't purchased the fortress builds yet from Burg-l.  i've built countless grass plank and weed stem walls without this issue.

    Ah, my friend and I had those on the first day. We've built a massive, walled off, four story fortress over by the pond, complete with multi-level wall walks, towers, medieval style turrets, a huge covered patio leading down to a dock... There's even a full size basketball court made with grass and clay.

  4. 29 minutes ago, McSquirl Nugget said:

    weird,  i haven't had this happen.  

    I just did a quick test. I reproduced the bug a couple times with grass walls, but they largely seemed resistent to it. However, I was able to reproduce it 100% of the time when using Palisade walls.

     

    Edit: Seems much more likely to occur if the already built wall is not touching the ground.

  5. A running problem with the way the blueprint system works right now is that a new, unbuilt blueprint will "attach" itself to nearby built structures.

     

    It is *incredibly* frustrating when I set a blueprint down to see how it looks, decide I don't like it, and cancel it, causing every single already built object touching it to recycle, sometimes causing a chain reaction that leaves huge damage to my structures.

     

    Because of my base's location and the fact weeds don't respawn, stems are a bit of a pain to import to my location, but I am constantly having to rebuild chunks my fully completed palisade wall because I put a blueprint near it and cancelled it. This has set me back hours on construction projects repairing damage caused by things that haven't even been built yet.

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  6. I have also been wanting this feature added eventually, as sharing a world with other people is a hassle when it requires one specific person to always be available to access it.

     

    The sharable cloud save was one solution we came up, another was to have Microsoft share Majong's Realm tech with Obsidian so they can employ something similar.

     

    And if we're really just making pie in the sky wishes, offering basic tier Realm Access for Minecraft, Grounded, and any other sharable world as a part of a Game Pass Ultimate subscription would greatly enhance its value in many people's eyes.

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