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jero cvmi

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Posts posted by jero cvmi

  1. Well, it's not as if they couldn't set up official boards both here and there. Bethesda likes to have everything under control, though. Too bad, since I'm banned from their forum.
    Heh, why for?

     

    I would have guessed for discussing things not appropriate (according to Beth) for a teen forum?

     

    You aren't even supposed to discuss most of the mods on Fallout Nexus there. ;)

  2. Or they could solve it by giving us a perk that ups the sneaking speed so you can run and sneak at the same time. When I was exploring the wasteland of Fallout 3 I was sneaking almost the entire time! It worked well (either by me surprising my enemies for an insta-kill or me just sneaking past stuff) but it took ages to get anywhere. And I'm one of (seemingly) few people who enjoy wandering across desolate landscapes..

     

    I'd suggest a variant on this. Long range 'sneaking' by virtue of the survival talent. Call it 'sauntering' for the truly cool post-apocalyptic hep cat. You basically radiate the right vibes for anything near by which might otherwise consider nailing you. For added cool make the PC physically change how they are moving. So if there are ghouls nearby then they shamble, if there are yao guai they lumber, if there are soldiers then they march. That way you could see what was nearby as soon as your skill kicks in.

     

    So it's basically a SEP field perk? Cool. "Everybody in vicinity just go on about their business regardless of your actions."

     

    Did Fallout 3 have Silent Running, or was it just in Fallout 1 / 2 ?

  3. Modern-day draconian DRM doesn't seem targetted at downloaders at all, rather people who want to buy and sell second-hand games. Something they're legally entitled to do I might add.

    This. DRMs are more of a means to not completely own something you've already paid for.

     

    Also, pirating for protest is stupid because it builds up the hype and brings more sales.

    Stealing the game off the shelf, now there's a real challenge.

  4. Used the conf file to set it to windows, played a little bit. The game has class and I can already see it's gonna be a lot of fun, though a lot of pixel hunting too.

     

    Can't download Arcanum yet due to bandwidth, but for anyone doing so, here is the super final latest version of Grog's Unofficial Arcanum Patch, an absolute must. I'm sure there's a decent hi-res mod out there too...

    Thanks, are there any official patches i should apply or is this enough?

     

    As for hi-res, i think i've read there is one somewhere but i'm not sure.

  5. You really ought to be able to see the whole perk list at character generation to be able to plan for the ones you wanted.

    I aggree, but i have to add that these games felt like they were designed to be played with the manual at hand. Lack of manual reference results in very different gaming experience.

  6. Well it IS hard when you are a lv 3 small arms specialist trying to survive against bounty hunters with a spear.

    So you don't even have the pipe rifle?

    Looks like you're just trying to ignore the main quest.

     

    Anyway, time limit's in 13 game years.

  7. Five things that shows how Fallout 3 is better than Fallout 1 and 2:

     

    1. It is graphically superior in every way, and allows greater immersion in its visual representation.

     

    Death animation sprites > Rag dolls with blood fountains.

     

    Prerendered talking heads > Mannequins with moving mouths.

  8. Here's something you may not realize about me and due to no real fault of your own: I am not a "gamer" but a Fallout obsessive. I don't play video-games very often and when I do, based on recommendations...since Fallout, I've not felt the same. There have been some which have come close (Baldur's Gate, Arcanum, Planescape, VB:M, Deus Ex) but I'm just not that into games to talk about anything other than Fallout or it's successors.

    I can totally understand that, as I too stopped playing games for years after i first finished fallout 1 & 2, the bar had been set just too high (according to my personal taste) to get interested in anything else. I only started gaming again when i discovered these games you quoted years later while browsing forums looking for info on fallout 3.

    I guess i fall into the Fallout Obsessive category as well... *shrugs* it's not a condition, it's pretty much expected when you don't like a specific genre of entertainment (like gaming) too much, but find something very unique and different that stands out to you (like fallout) to care about this one and ignore all others. I know people who love Vespas or Citroen 2CVs, while they're not all that much into motorcycles/cars altogether. Because Vespas/2CVs are different.

     

    If you had enough other games to play maybe you wouldn't have time to obsess about Fallout?
    Sure thing, but how many Vtm:Bs and PS:Ts are there?

     

    @everyone: Before the release of FO 3, Todd Whatzisname already said they didn't give a damn about the writing, so dissing it is being captain obvious while defending it is retarded.

     

    Words of wisdom.

  9. I apologize for reviving an old topic in this thread; I was intrigued by the discussion of writing (or lack thereof) in Fallout 3. I agree that in most ways, the writing of Fallout 1/2 is superior, but I feel there are a few points the previous discussions missed:

     

    1. There was a lack of differentiation in this board's argument between written/spoken dialogue of characters and the actual storyline itself. For the purposes of clarity, I will refer to the dialogue as dialogue, and the plot, character development, conflict etc.. as storyline development.

     

    As for the dialogue, I commend Bethesda for keeping dialogue simplistic: very few people in the wastes would be educated at all; oral language would dominate, and in F4 or F:NLV, I say dumb down the population even more. Sometimes I felt the dialogue was banal, and in some cases contrived, but I didn't think it wasn't as weak as other aspects of "writing" in F3. If anything, the dialogue should be more varied, including accents, and characters who are difficult to understand. I hate Borderlands, but at least they had characters with backwater pigeon speak.

    And there is lack of differentiation in your argument between dumb dialogue and dialogue with the dumb.

    Any IN<4 dialogue from fallout 1&2 is far wittier than any dialogue in fallout 3.

    As for storyline development, the writing is solid enough. Plot line development in F3 is superior to F1&2 and is more cogent. I do feel side quests and secondary quests in F1&2 are more enjoyable and better written.

    But in fallout 3 the plot line is linear. In fallout 1 you could complete its parts in any order, and you could even *gasp* fail.

    2. Fallout 3 is, for the lionshare, contains scripted, voiced dialogue. This is in stark contrast to the minimal voice work in fallout 1 & 2. While this is no excuse for the often low quality of the writing in F3, it does highlight some of the problems Bethesda had in creating all spoken dialogue. I found some of the most meaningful, creative and witty dialogue in F1&2 was text-on-screen only.

    Because most of the dialogues in fallout 1&2 were text-on-screen only anyway. I see no connection between quality of text and amount of voiceover, sorry. Unless it's the actors that write the text.

    I do abhor the minimal use of voice talent in F3. I'm sure Mr. Burke in F3 is the Grey Fox (and a number of other characters) from Oblivion. It makes it really boring when everyone looks and sounds the same. Big flaw.

    agreed.

    3. It behooves us to keep in mind what context this discussion takes place: a video game. While many people in this board seem well read, or at least seem to appreciate literary elements in a good video game, I imagine the overwhelming population of VG players prefer graphics and playability over storyline. unfortunately, Bethesday (and to some degree Obsidian) need to do what's in the best interest of the people who supply the money- which is to create a profitable game. That means simplifying it a suitable enough amount to have some broad appeal. While that broad appeal is what offends most of us, it makes the game eminently more playable.

    We need to look at the accomplishment of F3 in it's context: we're talking about a game that cost tens of millions to create. If we were to compare the Fallout series to the movie industry, Fallout 3 might take on the role of a blockbuster, while F1&2 would be more niche, independent films. This creates a challenge for the creators: how to keep the game true to its "Indie" following, while making it profitable. Imagine if F3 was only enjoyable to the few hundred thousand die-hard fallout fans? Right, there would not be a F4 or New Las Vegas, or, eventually, a possible MMOG.

    But fallout 1, like the most successful of "niche, indie" films was also profitable, because profit is relative to the size of investment. And that's no reason to not make fun of fallot 3's lame dialogues. If it's lame, it's being laughed at no matter if it's the Titanic or a B-movie.

    I'm not sponsering selling out. I'm simply elucidating the fact that Bethesda probably had significant pressure to make certain decision which made the game, err, a bit more bland. Hopefully the Obsidian designers listen to this debate and keep a couple things in mind while crafting F:NLV:

    -Storyline is important. Start there.

     

    -Amazing graphics and a enormous sand box filled with baddies is great, but keep the edge that made the Fallout series famous.

     

    -Good dialogue is important and we will get bored if it is more of the same. If you are going to have expansive dialogue, have enough disparate voice talent. Take a page from the Rockstar playbook and pay them all minimum wage. We don't care.

     

    -Sidequests are what make the Fallout series great. Give us more thoughtfully crafted sidestory.

    aggreed very much.

    -Writing aside, bring back gambling.

    And throwing. And a large list of other things asked for again and again in this forum.

     

    I also aggree about the interface, but i think that's all fallout 3 was superior to the classsic fallouts.

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