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Nemnem92

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Posts posted by Nemnem92

  1. 15 minutes ago, Gryms said:

    I dont understand why a survival game needs tedious activities that dont add anything to the game, in the end its just busy work. Re-equipping items after death is simply tedious when there is no pvp incentive to be quick about picking up your gear and getting back into combat.

    Drinking, eating, building, these examples are all irrelevant and a completely exaggerated as thats literally what a building survival game is about. Re-equipping gear, an inventory sorting function,  using items in storage within range of a crafting bench, these are called QoL improvements and dont detract from the survival element, it just makes it so the game is smoother and less tedious to play. Every survival game i play has these inbuilt or has mods exactly for this and on that note, if people didnt see its usefulness, people wouldnt mod those things. 

     

    This thread is about patch issues however so lets drop the topic here and put it back to the "bugs"

    "I don't I dont understand why a survival game needs tedious activities" 
    Tedious activities: 3 click
    "Re-equipping items after death is simply tedious when there is no pvp incentive to be quick about picking up your gear and getting back into combat."
     

    Certainly no PVP, however, the game has so much of a simple death mechanic, that I just faced tank 3-4 mob, not far from my spawn point with a kite friend.
    I respawn, I press 2 keys once I have my bag, I get my stuff, then 3 clicks and I equip my stuff. That's all death asked me to do to know how to tank face again.

    It's true that it's really tedious
     

    "Re-equipping gear, an inventory sorting function"

    No you mix things up, sorting an inventory after you've emptied it into your chests is QoL improvements, like u said.

    Re-equipping your stuff is not. I really don't understand your reason. However, it is not complicated to think about what death forces us to do ...



    "This thread is about patch issues however so lets drop the topic here and put it back to the "bugs"

    You're right about that. So why did you take the time to waste time?

    I don't understand those people who want the games to play for them.

    Surviving is not always fun 😃

  2. On 8/10/2020 at 12:44 AM, MajorYoshi said:

    Huge "Sorry so long" list continued.  last post today, I promise. 

    (again, Xbox one x)

     

    Can we not harvest spider silk from spider web “teepees”?

    If armor and glider were equipped upon death, after respawning and when grabbing all from backpack, items should go back to being equipped. If calculating what was assigned is difficult and opens for issues elsewhere, just eq the first objects encountered into their relevant slots. Me carrying multiple armor sets everywhere all the time seems highly unlikely.

    If a ladybug is in “Must Kill Aphid Now” mode on an aphid that the ladybug cannot reach, said ladybug can be killed (note T3 mallet used) without drawing aggro to yourself as you pummel it. Ex., aphid was under rock next to water north of Oak Tree. Ladybug was trying to get to it but could not get under rock. I stood there and bashed it until it died with zero risk to myself.

    Welp Flavordrink (East NE of lab entrance) almost never has ‘drink’ available. Yes, I know it rolls downhill a little bit, but I thought for the longest time it didn’t even offer drink as every time I passed by the area I never saw any. Then, one day, there was drink available down the hill just a little. For the most part there is almost never drink here still. (this coupled with the raspberry juice clipping through the ground makes this area a bit thirst-ridden).

    When there is a large (15+) list of saves and you delete them, nothing happens for a few seconds, making one wonder wth is going on. Ex., gather many (20ish) saves. Delete one. Note that “DELETE SAVE FILE” pop-up window stays in place even after you press A. After a few seconds the window goes away after the save is deleted. After pressing A, a secondary window saying “Deleting” should appear, or when pressing A this pop up window should disappear and “Deleting…” should appear at the top (where “Saving…” should appear (see previous post)) until the file is deleted.  

    When quitting a game and it says “game will be saved” after pressing A for “ok” the bottom of the screen then says “Loading…” as it's saving and exiting. 

    Hi people,

    I played a lot of open world survival, I don't believe that making the stuff equip itself automatically, when picking up the bag after a death is something very useful and necessary, it will make death even less punitive than it is.

    Finding death in the game is still quite "easy going" lol and that's a problem I think ...

    Wishing the best future for your game !

    "If armor and glider were equipped upon death, after respawning and when grabbing all from backpack, items should go back to being equipped."
    U'r funny dude, I would like my character to start eating and drinking automatically too, whether or not I have food in my bag. Besides, the base should build itself, the insects should all come and kill themselves in front of my base, or in front of me when I'm not there!


     

    • Thanks 1
  3. 4 hours ago, Ghengis John said:

     

     

     

    Everybody, I was working at it all day and I started to think it was the blur effects that were causing the problem. I found a solution on reddit that I thought might work. It absolutely did for me. It isn't setting the game to direct x 11. You're going to have to kill the blur effects in the engine ini itself. This dude here on Reddit posted it, if it works for you be sure to give him an upvote:

    https://www.reddit.com/r/GroundedGame/comments/i3sbti/howto_remove_the_background_blur/

     

    Press windows key + R

    enter %localappdata%

    Go to  %localappdata%\Packages\Microsoft.Maine_XYZ\LocalCache\Local\Maine\Saved\Config\WinAnvil

     

    At the end of engine.ini add this:

    
    [/script/engine.renderersettings]
    r.DepthOfFieldQuality=0
    r.DefaultFeature.MotionBlur=0

     

     

    To Obsidian, perhaps you can take a look at this specific aspect of the game and it'll point you in a clearer direction as to what's going on. To my fellow R series card users I hope this works for you and gl.

    Dude you are the one, 

    my .ini was not excatly where you said, I'm a XGP user

    AppData\Local\Maine\Saved\Config\WinAnvil

    Thanks a lot, I can play for ever now. Are there no limits to your generosity ?

     

    If you could see my face right now, you'd see a look of gratitude.

    Thanks for thinking of me; you made my day.

    • Like 1
    • Thanks 1
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