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SirShiv

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Everything posted by SirShiv

  1. Since this thread is getting so many views and in the interest of helping other newcomers who might be in the same boat as me, I've been tinkering (a lot) with different stuff and I'm actually having fun with a mindstalker - assassin / soulblade with real time combat as opposed to turn based. I've no idea if I'm doing it right or not (any advice or tips would be greatly appreciated), but darting in and out of combat to deliver psionic imbued blows with a massive two handed weapon is pretty satisfying, as is the added challenge of if an enemy looks at me I more or less melt.
  2. Not sure if you were referring to me or someone else (looking back I'm pretty sure you didn't mean me), but in the event it was me: I'm very new at Deadfire, but not new to CRPGs or RPGs in general. I have a pretty good handle on what things in general do, but the specific mechanics and especially how things build later on are foreign to me. For example, someone mentioned dumping Con on my SC monk for turn based mode - from my previous experience in other games (con = health) and how it seems helwalkers work (taking damage = doing more damage but taking more damage) dumping con seems risky, so I'm just wondering why that would be a stat to not prioritize.
  3. Interesting - as a helwalker, I would have thought dropping Con so low would be a death sentence. I haven't played it much, but acquiring wounds is pretty dangerous at least at my level. Is Int really that important for a fist using monk? Again, low level so I'm sure there are things I haven't seen yet but it doesn't seem like i have much that's affected by it.
  4. Wow - this is all fantastic advice, thank you @Scrapulous and @thelee! I won't spam the thread by quoting every suggestion, but I'm definitely referring to it as I go through character creation. I ended up making a monk (which I'm probably going to play), a bloodmage and a fury druid (and I'm looking at a mind stalker now), and they're all sitting on the beach. This game is going to be so bad for my alt-itus. As far as my Helwalker goes, I tried this stat spread (turn based, elf) - Might 9, Con 15, Dex 15, Per 19, Int 10, Res 10. No idea if that's how a helwalker is supposed to work (I'm thinking of dropping dex and pumping something else, not sure how important it is in turn based), but I'm hoping it'll get me through the classic experience at least!
  5. Hey everyone! Just recently installed PoE2 and I'm not gonna lie - I'm pretty overwhelmed with indecision. I know that for below Veteran it's really hard to botch a build so I'm not overly concerned about that, but I'm a bit torn on what to try for my first turn based, story driven / RP play through in terms of flavor. Right now, I think I've narrowed it down to three classes - the monk (a staple favorite of mine since ye olde PnP days), the fury druid (I love the thematic idea of a storm druid), or a blood mage (I like the versatility it brings to the table). Honorable mention to the Cipher as well, but guides for that are... all over the place. Not knowing much of the mechanics and such, I'm not sure what the above choices really bring to the table other than some crazy min/max multiclass videos I've seen pop up on Youtube meant more for hardcore solo play throughs on the hardest difficulty. If at all possible I'd like to stick to single class for the time being as I've read these three classes in particular do fairly well with that, though I'm not 100% sure and am open to suggestions. I also have absolutely *no* idea how to build them stat wise - almost every guide says to dump Res, but it appears Res is also very important for RP / story so I'm not sure how hard I'm going to gimp myself by trying to keep that at least high enough to pass some checks. Any help and / or advice is deeply appreciated!
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