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RobbySaturn

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Posts posted by RobbySaturn

  1. 5 hours ago, Sylvia Rose said:

    I'll throw my 2 cents in here.

    One one hand: It is realistic for a bug to immediately run away from something it can't reach. Bugs rely on pure instinct, and they wouldn't survive if they just stood there and took hits for no reason. 

    On the other hand: This realistic approach to bug intellect is really annoying when trying to shoot bugs because if you use the terrain to run around them, you will most likely aggro ANOTHER bug and die. Or else if you use the high ground they just run away, like you've said above.

    Personally I think this could be solved (a bit) by allowing you to "lock on" to a certain bug while attacking with a bow in order to allow you to focus on running around.

    However, if the developer made bugs ACTUALLY realistic in the sense of their terrain movement, there would be no choice but to face-tank them all, because there's no reason these bugs shouldn't be able to crawl up walls and rocks. Yes, that would make them MUCH scarier and harder to deal with, but that's how bugs work. Spiders in particular should be able to get you unless you are floating in the air. (Plus, if then you could actually hit flying bugs with a bow! I'm sure there will be some things like mosquitos and wasps that will be impossible to shoot otherwise.)

    Now, if you want to build an archer tower, that's great. Go for it! That's your prerogative on how to play the game! However, bug A.I. should be designed to gain aggro on structures you are standing on to try to get you to come down. Yes, that would mean all your hard work building something could be gone when a spider breaks your tower trying to get its meal, but hey, bugs are aggressive and unforgiving. That's just bugs. BUT this also gives you a reason to build your structures out of clay and such so its much harder to be knocked down and give you a reason to use the repair tool.

     

    EDIT: As a sidenote, once you learn how to circle-strafe an enemy and properly time your blocks (almost never needed, really) you can fight literally every bug in melee with ease. Ladybugs never hit me once. Orb-weaver spiders are a complete joke. Ants? Nah, just keep swinging. Wolf spiders can be tougher because their attack animations include pauses which make you second-guess what they will do, but otherwise function just like an orb-weaver. Honestly, the biggest challenge is bombardier beetles because they can shoot the acid glob fast and very accurately (and often times right on top of themselves so you must wait to melee them).

    If the bugs were realistic, then they would keep the damage given to them despite losing aggro. I also want bugs to be realistic even if that means losing aggro if they can't reach me. Sadly the whole point of this article isn't really about aggro. It's about bugs regaining health right after you shot 13 arrows with a grade 2 bow because you moved 8 cm away from them or because they lost their line of sight and lost their aggro. I dont care if they lose aggro and run 50 cm away, as long as I can still find them and finish them off because they maintained the damage from before. Having a bug magically regain all of its health just makes this feel like a game and less of a survival scenario where you got shrunk down and have to survive off of mushrooms, water droplets, and whatever you can craft from bug parts. I want this game to be more realistic which is why it's so important that a bug doesnt just magically regain its health because it lost its line of sight or you moved 1 too many cm away.

  2. 52 minutes ago, McSquirl Nugget said:

    My thoughts on this -

    • Agro range should be at least doubled for those players that don't want to put the beat down on the bug with a club or mallet or whatever. 
    • If the bug gets stuck and can't advance it should break agro and regain all health as it does now.  Keep the terrain exploits out of there. 
    • If you're fighting said bug and die, there should be a timer that starts to allow you to get back to the bug and continue the fight.  the bug should sloowly regain some health during your run back. 
    • If the timer expires, before you can get back to the bug, c'est la vie, the bug gets full health back. 

    Depends what you consider a terrain exploit. If I'm an archer and want to shoot something from a branch or somewhere I built, the bug shouldn't just walk away like nothing happened. At least give the bug like 10 seconds to try and find me/10 seconds for me to get another shot off before the bug wonders off again. 

    If I'm sitting on a shrub or something only twice the height of a ladybug, it shouldn't just walk away after getting shot. Considering if you get rammed it's pretty much instakill. I have the mint mallet & I'm aware of how to use it however as I've progressed I enjoy archery more because it seems more realistic. If I was a child and death was real I would adapt to archery instead of trying to tank spiders or ladybugs/anything bigger than an ant.

    I've discovered that running in a circle with a bow will still be effective in killing a ladybug. But I still feel like building an archer tower should work effectively and not be considered an exploit but instead a strategy. Bows should have increase aggro range and this also applies to close combat users too. If you run 10 cm away to recover health you shouldn't lose all the damage you did to the insect.

  3. Can we have bugs that aggro longer or don't runaway & get their health back? As an archer trying to fight bugs by keeping my distance it gets quite irritating when an insect full recovers every few moments. For example, running around a shrub while a ladybug tries to ram you is effective, until they lose aggro and fully recover. This game isnt archer/long distance friendly if everytime the player walks a few CM away the insect gets full health. Why not just have a hurt bug keep its hurt health????

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  4. So a survival gamer's worst nightmare or any gamers' worst nightmare is that all that hard work was for nothing. Hours of gameplay, hours of looting resources, hours which add up to days of building bases, all of that effort just gone. I've been reading a lot of people's posts on here and apparently when you get very far in the game or have invest essentially more than 100+ hours playing this game, you risk your save file getting deleted. Not sure if this is because of lights being on (silly reason to crash a game but happening) or because the amount of stuff the game has to load in after building a huge base or several small bases. Essentially what I'm trying to say is I'm nervous about playing this game because I dont want my save file to get deleted. I know its early access but I feel like keeping your save files is idk...a big deal? It's like intentionally investing 10k in a stock you know will crash in a week. It doesnt seem logical to keep playing. I want to play, but as a sweaty gamer all I can do is go from LFG to LFG trying to help people get bases started then ghosting them over and over because I'm scared my long term bases are just a waste.

  5. 5 hours ago, JokerWillGetYou said:

    Dont know if its possible but it would be nice, really enjoy the game, just omg I cant seem to help but always freeze cuz I'm terrified of insects, the ants and ladybugs not so much. But if I start to look at them for too long I start to get a panicky skin-crawling feeling, but its not as bad as the other hostile bugs, I really enjoyed the base building and the map itself is just gorgeous I just wish I wasnt such a wimp when it comes to fighting these things. I just panic XD hoping to get more of my friends into it cuz I feel I'll be a lot less scared if I have other people there to experience the fear with me lmfao XD hope this game goes far, it has so much potential !!!!!

    I'm scared of the ocean & I play subnautica/sea of Thieves so I get where you're coming from. I wish they would turn the ocean into the sky and make ships into hot air balloon ships

  6. 2 hours ago, The Grounded Badger said:

    Please be patient while the issues are worked on. 

    This is my current favorite game, I got sick of the same thing over and over with Sea of Thieves, I just hope this is going to get fixed because a lot of people are saying there wont be patch anytime soon. I'm still going to play the game. Essentially my biggest concern was that this would not be patched at all.

  7. I dont need to say what this patch has done that has made the game unplayable. Grounded was a great game. But I would rather avoid larva, than spend an entire day looking for mushrooms & drinking lake water. The whole incentive of every survival game is that the further you get, resources become easier to come by aka dew collector/mushroom farm. That way most of your day can be spent collecting resources or building or exploring instead of spending most of the day just trying to keep your thirst/hunger up. This needs to be patched. I dont know how this isnt priority. Imagine if Sea of Thieves made a patch that all skeletons spawned in smaller numbers but all the steering wheels stopped working on ships. Kinda the same premise. It's like thanks for killing the spider in my house, but you did so by burning my house down.

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  8. On 8/6/2020 at 7:42 PM, SChin said:

    Hello Tom!

    I know there are some issues with things not respawning due to the freezing time issue, so I'm not sure if that is the case in your game.  There is also the issue of tier 2 weeds not respawning properly.  Clay, Dandelions, Grass, and Quartzite should all respawn after 72 hours pass and then sleeping at a lean-to, but the Quartzite at the mite cave will not respawn.

    Sorry for a lack of presence on the forums as we are very short handed and are trying to get more help here soon.  If you have any issues to report or feedback to provide, please let us know at support@obsidian.net as we will likely get to that sooner.

    Thanks for the awesome question Tom!

    Nothing is respawning for a lot of people, with time not being frozen. Resources are no longer respawning, dew collectors not working, mushroom farms not working, soda can dew not respawning, acorns not respawning, quartzite not respawning. Most things with a respawn are not respawning. 

    • Thanks 2
  9. 1 hour ago, CyberAngel said:

    Why!

    It should re-spawn, it is an essential early resource for repairing and either the developers make the resources to repair a few items of what it costs to make it, or they make it so it is fairly easy to get. A player should always have the ability to repair something, no matter how late or early into their progression they are.

    I hope you guys change your mind on this, because I see major complaints about this down the road.

    I have a post called "Dew Collectors Not working" and everyone is talking about how literally nothing respawns. Acorns, dew, mushrooms, petals, webs, quartzite, juice box dew, leaf dew, essentially if it has a respawn, it wont respawn. Ever.

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  10. 1 hour ago, Z0RG said:

    Since it also broke Acorns which you kinda need for crafting and also no dew seems to be spawning naturally in game on grass for some, this could be a priority patch.  Well I hope it is.

    It should be a priority patch when every single resource does not respawn anymore. Juice box dew does not respawn, acorns no longer respawn so if you made armor you cant make a shovel or water holders, flower petals don't respawn, after playing for hours yesterday I realized that quite literally, if something has a respawn, it won't respawn.

    • Thanks 1
  11. 30 minutes ago, Highclass said:

    “Lets briefly pause all development to quickly create this suggested item.” Absolutely not. What we’ve seen thus far is but a fraction of what they’re currently working on to put into this game. 
    Happy Friday enjoy the weekend!

    Then what is the entire purpose of having a forum dedicated to suggestions if they're not going to use any of them?

  12. 8 minutes ago, Truth said:

    Not sure if forum allows links to YouTube but if you Google search "grounded next updates" or "grounded koi armor" you should find a few that contain the shield. 

    Apparently you don't block with it.  It just reduces damage recieved from blocking.

    It's called the "weevil shield" and the icon is the acorn. I wonder if this post inspired devs

  13. On 8/3/2020 at 8:09 PM, Dragagon said:

    I don't think we need shields. I do fine blocking and I suppose the devs wants players to defend themselves in different ways than they're used to from other games.

    Simply mastering the blocking mechanic is already rewarding rather than cowering behind a 100% block shield.

    I support the current blocking system, it's a nice change of what we're used to.

    I wouldn't consider a Shield as cowering. In most games where you have a team you have 1 healer, 2 dps, 1 tank. Normally the tank is not cowering and is in fact taking the most blows. However, since I've posted this a while ago, I've already adapted to the point where I've killed both Oak Tree wolf spiders with an insect bow.

  14. The amount of Mite fuzz is kinda excessive considering some armors require mite fuzz to make. I actually find it more convenient to make super armor glue than armor glue because berries are readily available and webs are also easy to come across. Where as mites are not necessarily "common" and dont really give you that much in comparison to how much berry chunks you get or the around 9 web you get over destroyed web. I feel like an armor glue logically/realistically would be a lot of sap and maybe a piece for specific armor like ant part+ sap to repair ant armor, spider part + sap to repair spider armor etc. Or to keep it generalized I could also see just making it like 6 sap & 4 cloverleaf because realistically I feel like all you actually need is sap because it dries and hardens to re bind your armor, but for something to replace mite fuzz why not make it something more readily available considering it's already a hassle to get the armor in the first place & now repairing armor is slightly more difficult/ tedious than getting the ingredients to create it in the first place. 

    • Like 1
  15. You get the floor later on via unlocking for raw science points. In regards to the food/water penalties. I dont mind them because they make sense. Since the only drawbacks you're complaining about are the actual penalties for consuming bad  water or food, it sounds like you're just not that great at survival games or just want a survival game to be too easy and less of a survival game and more of an exploring game. Try drinking clean water by exploring and finding pop cans or juice boxes. Try cooking your food or only eating mushrooms/get mushroom garden. The point of a survival game is everything sucks in the beginning and you have to struggle to eventually have basic commodities like clean/consistent/convenient food or water. Just curious, but you sound like the type of person to also want private servers/PVE servers in Sea of Thieves. Maybe you should just stick to fortnite or other PG less intellectual/requiring critical thinking games.

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