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Fisherman

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Everything posted by Fisherman

  1. The reality of unarmed lethal combat is often painful, awkward brawling leading to exhausting grappling and grisly death over the course of several minutes. And that's assuming that one of the participants doesn't have a friend nearby to just put a bullet in the other person's brain or stab them in the kidney. I understand the desire for realism, but we all draw the line somewhere. Well I can understand that. In the other hand have you (the devs) thought about the weapons skill system? From what I've heard its based on damage instead of accuracy - when it should be other way around.
  2. I would mostly like to see disarming and yes takedowns are pretty hard to do IRL, but if you're fast and strong its easy. It all depends on the situation. I'd just want to see the player using some useful and effective moves wheter or not its about using his elbows or few kicks - just not Chuck Norris, please.
  3. They say in that topic that the player will attack with real hand-to-hand moves but yet in the trailer he seems to spin and at the same time hit with his fist which just seems..dull?` http://www.gametrailers.com/player/46677.html at 40-50 in one part you can see him spin very fast and at the same time hit with his fist. I know its small thing for someone but its just..blah..meh..lol. If the games martial arts is about moves that are effective and could be used in real-life then its no problem, but if its some Chuck Norris roundhouse kicks then it really drops off the ledge. I know the use of elbows and so on which is effective. Even my friend uses his elbow to knock out guys when they start to piss him off in bar. :D
  4. Iirc, it was stated by one of the developers that they chose that style primarily because it "looks cool". Meaning, CQC was always intended to be in the game and they also wanted one thats fun/looks good. In that case your going to want to avoid the trailer that has MT and some bad guy about two feet away from each other going all full auto on each other. I just think martial arts is immature part of combat because its something you would never use in unarmed CQB. Sure it looks somehow nice in some movies, but I'm kind of the guy who prefers more mature combat style. Something that even a real agent would use. Something that they train you in USMC for example. I agree totally that weapons skill should affect to accuracy instead of damage. I'm not trying to tell the devs that this game should be realistic just that it makes sense. There was also a part in that trailer when he throws that arab off the cliff and it looks so unrealistic and stupid to be honest. I understand if they want to make the game fun, but what I don't understand that its rated M for Mature. If its suppose to be a game for the more mature gamers then why make it so immature? Just telling my opinions - no hard feelings.
  5. I found out about this game last week and since then I've been hyped by what I've seen so far. To be honest it looks great and it sounds even better but I've seen the new trailer and there are few things that I don't really seem that fits into this kind of game. We're talking about CIA agent who is highly trained with firearms and martial arts. The fact that he uses kenpo as his martial arts suspects me because I don't think it fits the game at all - the fact that he goes kicking people off with fancy moves makes me feel like its Tekken. The other thing that suspects me is the power of firearms. In the recent trailer he needs to put lots of bullets to take out one guy and thats just not right. I know its RPG -style, but the lack of common sense is not a good thing. We all know it doesn't take 10 bullets to kill one guy with assault rifle even if he is wearing bulletproof vest. I hope you get the idea.
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