Hi devs / community managers / everyone !
I had a blast with the demo. Can't wait to test the early access and give feedback to contribute to the game's improvment.
The best direction for this game IMO is what inspire its core : 80/90's kids movies. Its almost perfect, but two things could improve it more in that direction :
- Ziplines for base building and/or exploration (and its unreasonable, but being able to contruct some kind of cable car would be 1996 11yo me heaven).
- Floor sliding, in a very satisfying way like apex legend did (gaining initial sliding speed with run/jump/glide velocity, then gaining/loosing sliding speed depending on direction/terrain angle/terrain material). It could be maped to the gliding key/button without changing anything at all, since gliding only triggers at a minimum height/jump duration ; the two wouldn't interfere (whereas slinding would interfere with croutching to hide if binded on the same button).
- sliding ramps ! straight ones, curved ones, soft or hard angles...
Along with - buildable ladders, all this would contribute to the feeling of being in a funhouse, wich is the best part of movies like Honey I shrunked the kids or Hook in the eye of a kid. Imagine your players then sharing gameplay video of themselves going up the roof in their cable car (well ok that can be skiped), basejumping in the void but then hooking to an underneath zipline that run toward the oak tree in the center of the map, jumping off the zipline in its middle to glide at medium speed thanks to an advanded tier glider, then when reaching the ground transitionning to sliding down an ant hill slope while shooting arrows at surrounding mobs.
Add customisable waypoints, and you'll have a competitive parkour map-sharing community in top of the traditionnal survival lovers one.
If you're afraid of all that breaking the pace of the game in terms of combat/exploration, you can lock all this behind advanced crafting (like a sledge requiered for sliding exaclty like the gliders, coming in different materials so with varying stats (top speed...)).
On another note, I don't think the suggestion about finishing moves is that good, because in its curent state Grounded can be enjoyed by both adults and kids. It don't needs more gore to be a sometime very frightening game, yet suitable for nearly everyone. because only insects are harmed. I know its a thin line since there's already gory elements, like the ant totems, and the game is also about killing bugs in a yellow/brown blood explosion to chop their bodies to build fancy house ornaments for your own pleasure, but somehow it feels acceptable with its cartoon style ; maybe reserving spectacular finishing moves for very aggresive and monstruous mobs like thoses damn spiders could be a good compromise. I don't have kids, but If I had dawn I would like to be able to play this game with them.
Finaly, I sooooo want to be able to pet weevils. And to tame them. And to use ladybugs to haul a sleigh to carry many planks and things in one go, with me seated on the ladybug leading it with an aphid on a fishing rod. Obviously the other strong appeal of Grounded is its insects, so I'd like to see more interraction between bugs, with the players, and so more animations of the most cute ones. The scarier ones don't need more animations IMO, their apparent lack of emotion and striclty aggresive behavior plays a great role in the fear they provoke.
Many Thx for reading the wall of text. that's how much I like the game in its current state.
TL;DR : Ziplines, sliding mechanics and associated basebuilding thingies, more bugs interractions/animations.