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Forechosen

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Everything posted by Forechosen

  1. Hey thanks so much for the response! Oh, gosh, ok that's embarrassing - I was talking about Pillars of Eternity 1, I had no idea that pistols weren't single handed! I never even thought to look or check, I just completely assumed they were. Well, that does indeed screw up my class fantasy a little bit! That being said, you've given a really detailed explanation! I've got to say, the idea of switching out weapons doesn't overly appeal to me - so I'm thinking now of just eschewing the whole pistol idea completely - which leaves me with dual wield (Rapier + Dagger, for example, as you said) or a single, one-handed weapon (like just a Rapier). So I suppose my question is now - for dual wielding, from what you've said, it appears Rogues work better than Fighters hands down (benefiting from the full attacks) - but how about single weapon style? You said above that single weapon style drops off towards the late game - does it drop off steeply or is it still absolutely viable, if not 'the best'? I'm thinking that if I can't go with my original fantasy, than perhaps I could try at a classic swashbuckler (with just one weapon)? And how about the Fighter now? If I were going a single melee weapon, then surely some of the rogues benefits would become redundant (such as benefiting from full attacks)? So is a 'glass cannon' fighter viable? Or is that like trying to put a square peg in a round hole? The last thing I want to do is play a 'tank', however, is an 'unsturdy' fighter useless? Is the damage discrepancy between the Rogue and the Fighter that large? Or perhaps the fighter needs a high constitution and resolve to be effective? I've got to say Ranger doesn't overly appeal to me, for RP reasons really, I just don't love the whole 'nature' side of the class, the same goes for Monk honestly, it's just not a fantasy that appeals to me. Apologies if it seems like I'm asking stupid questions, I know I could just 'play the game' - but with so many games, I've replayed the beginning sections (sometimes much longer than just the starting sections!) so many times trying to 'get things right' that I end up just getting fed up and putting them on the shelf for ages. Pillars of Eternity seems so up my street that I just don't want to ruin the experience for myself!
  2. Hey guys, So, I'm kinda new to Pillars of Eternity - I've read an awful lot about it, and I've been playing D&D and Infinity Engine games all my life so I've got a (sort of) fair grasp of the rules. However, for the life of me I can't work out how to accomplish the following build- and the last thing I want to do is re-roll my character lots, as that completely dampens my enthusiasm for the game. So ideally, I'd like a damage focused 'glass cannon' - 'pirate' build. Sword in one hand (Sabre or Rapier) - and a pistol in the other hand (not a blunderbuss or anything else - just a pistol). My questions are, really: 1) Is this 'character fantasy' feasible to play? If this is anything like most games, I imagine more-or-less any builds work on the easier difficulties, but how about the higher ones? 2) How would I go about fulfilling this 'fantasy' in-game? I'm pretty much set on rolling either a Rogue or a Fighter (with a slight preference for Fighter for RP reasons) - would anybody be kind enough to explain the pros and cons of Fighters/Rogues, in direct relation to a Sword-Pistol-DPS-build? 3) If this build isn't feasible, would a more conventional dual wield Sword- [Other Melee Weapon] be a much better idea? If so, again, Fighter or Rogue? I've no interest in absolute min-maxing, I just don't want to be completely ruining my gameplay by attempting to force a sub-par build. I hope what I've said makes some sense. Thanks very much for reading!

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