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SuicideBunny

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Posts posted by SuicideBunny

  1. I would love to be able to build a custom party from scratch, but seeing as it would cost around 20k at the Inn just to experiment once, I was hoping for an option to turn off the costs for hiring adventurers during the beta. Anyone else feel the same?

    atm it's buggy anyhow and only lets you only create lvl 1 character with 0xp regardles of the option you pick.

    plus i don't think there is a way to dismiss characters other than killing them intentionally either.

  2. I finished the main storyline tonight and I'm disappointed that now I can't do anything with the boys and all I can do is do the side missions.  I think they should have made this game more along the lines of a GTA where it is open world and you can do more things with the boys and really interact with them outside of the missions and really become the fifth of the group, maybe do some things in school once the school reopens, do normal show stuff, go to class, have him stand at the bus stop with the four boys, and just add more things to do to really emmerse the player into the South Park world

    i partially agree. what you want doesn't sound fun at all to me, but there should be some hidden postgame content, which they missed out on. as it is now the postgame is set-up solely for easy dlc introduction, which kinda sucks.

    • Like 1
  3. the funniest thing of all is that no gfwl problems actually apply to pirates, since they'll log in using offline profiles anyways, thus pretty much dodging the source of all gfwl related trouble.

    Probably. So why don't you?

    maybe because i'd like to have my game patched and get the free dlc i was promised which in turn is only distributed through gfwl?

    The funny thing is, accusing someone of being a pirate is, in this case, the friendly choice. The lesser of two evils. Because the other option is that GfWL may not be 100% idiot proof, but you'd probably have to be one to fail at it.
    you are right. the idiot user is to blame for xp needing a hardly linked (not to mention unlisted on windows update) localized version of a hotfix which in itself is completely independent of locale in order for gfwl to work properly.

    the idiot user was at fault when gfwl ceased working with standard mtu settings. so what if they are standard? the idiots should have bought new hardware if theirs didn't allow jumbo sizes.

    are you delusional, or just a troll?

  4. Ok, here's how it really works: You sign in once (either offline or online). Done. And this applies to ALL games using GfWL; if you've signed in once, you're signed in to them all.
    you sign in each time you start the game. you don't see that because gfwl has auto login enabled by default, which in turn might prevent you from being able to play, as was the case for many people with batman. the "sign in once" thing is how it works on the xbox, not the pc.

     

    This entire discussion is so dumb. Are you all ****ing pirates or what?
    it's easy to vilify people disagreeing with you, isn't it.

     

    If you're a legitimate user, GfWL is no problem. End of.
    riiight. so i guess my gg batman copy is illegitimate, just like the serial i received, and same goes for my copy of gta4 on steam.

    heck, i guess i was being a dirty pirate back when the dow2 mp beta was out and gfwl decided that it wouldn't work for people in networks with standard mtu sizes.

     

    the funniest thing of all is that no gfwl problems actually apply to pirates, since they'll log in using offline profiles anyways, thus pretty much dodging the source of all gfwl related trouble.

  5. AGAIN, it's because cheating renders them pretty useless otherwise, right?
    and gfwl being such an awesome anti cheat tool is the reason why almost all gfwl games with singleplayer have working trainers out on release day which work with you being logged on to gfwl, and why the batman boards were full of topics complaining about ridiculous challenge high-scores shortly after release.

     

    the sole point of achievements is to increase sales. cheating has little to no effect on that.

  6. I understand why someone like Bukkake has problems, but I don't understand how the experience could differ so for legitimate users.

    here's another bit on that matter which you might find interesting:

    However, one aspect of it that many players haven't experienced reared its ugly head in the direction of my PC when I tried to review FlatOut: Ultimate Carnage. Yes, it's an old game, but someone's got to work on clearing the backlog, right? (Coincidentally, that could be you, but I digress.) Upon loading the game, I was presented with the Games for Windows Live dialogues. I'll admit, this was the first time I had seen them. Immediately, the game started requesting a login, and thankfully, my Xbox Live credentials worked. Then the game started to download a patch that could involve restarting my PC when the game download did not. The patch hung forever. If I canceled it (as I eventually did), I could not sign on to Live ... and could not save my game progress at all.

     

    A little research showed that the FlatOut: Ultimate Carnage publisher had gone kaput. Empire Interactive was gone, and with it, the patch servers, and the ability to save the game. The game's DRM, in the form of Games for Windows Live, essentially prohibited progress in the game without being able to download that patch, which no longer existed. The results aren't pretty when you try to review a racing game and can't access more than the first (admittedly enjoyable) track and initial three cars.

  7. Net outages does not equal temporary save loss (all my saves are local).
    ah, that's at least good to know. could have sworn gfwl wouldn't let me log into my live account back when i had router troubles.

     

    I understand why someone like Bukkake has problems, but I don't understand how the experience could differ so for legitimate users.

    win xp cannot handle whatever gfwl uses to certify large files, so it's only something you'd experience on win xp and with 250+ mb files (the batman zero day patch was 270, and only now has been made available elsewhere than gfwl), which is why you need the hotfix.

     

    as far as the dlc goes, i could not dl it because after the patch troubles i disabled auto login on my live account and played with an offline one, and you are unable to dl or use the batman dls if auto login is disabled.

    awesome.

    I wonder if it's GfWL that's at fault here.

    yes, it is. owning a physical product entitles you to certain rights, including the right to give or sell it to whoever you pretty damn well please. there is no arguing about that.

    used games sales have been a thorn for many years in publishers' eyes, which is why they introduce mechanisms like that, one time dlc codes, or their own on-site registration.

     

    and btw, this doesn't affect illegal copies since pirates can use either offline gfw accounts, or use any gfwl2 serial to activate any gfwl2 game, though i have no idea whether it allows them to dl patches/dlc.

  8. Ok, someone needs to explain this to me. I can understand why a pirate like Purkake would think it's a nuisance (since it also functions as some sort of DRM), but for a normal user? I've only played a few games using Windows For Games Live and the last two worked like this: I started up the game, a small box exclaimed that I was online and then I didn't notice it. Except for perhaps once every second hour when I achieved something.

    lucky you.

    i just spent several hours struggling with gfwl in batman, being able to patch it after having to install a friggin os hotfix that wasn't even findable using microsoft's support site, but still being unable to dl the free dlc, since for some reason gfwl marketplace will not let me log in and download. wohoo.

     

    there are several reasons why gfwl sucks, besides the bugs and the violation of consumer rights, the most obvious one is that they are now trying to enforce patch distribution through gfwl, and saves are linked to profiles. net outage = temporary save loss. not being able to patch a game because of a stupid microsoft bug = auto logoff of live profile = temporary save loss.

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