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EidanClarke

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About EidanClarke

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  1. Far and away my biggest problem with Supernova is having to return to the ship constantly, and then having to trudge back to where I was in the game -- again and again and again on an endless loop. It's incredibly annoying and -- worse -- having to cover the same ground repeatedly and not being able to rest in any of the numerous beds in the world is extremely immersion-breaking. Survival modes are supposed to enhance immersion, not destroy it. So here are my simple suggestions for improving Supernova difficulty: 1. No fast travel whatsoever. Not even to the ship. I shouldn't be going back there constantly, I should feel lost in the world -- sometimes stranded in the wilderness. And I shouldn't feel like my playtime is on a timer before I have to rubber-band back to the ship. I should feel fully immersed in wherever I happen to be at all times. 2. Add the ability to relieve fatigue by resting in any bed in the world as long as no NPC owns it and no enemies are in the area. (I realize this makes the mode a bit easier, but it also makes it SO much more realistic and immersive, so I think it's a fair trade-off. Resting SHOULDN'T be that hard, just as drinking and eating aren't that hard. People are able to rough it. I should only be taking small detours in order to recover my energy, not massive, repetitive detours). 3. Only allow hard-saves in safe zones/settlements, e.g. The Unreliable, Edgewater, the Botanical Garden, etc. (You could show these safe zones on the map by colouring them green or something), and continue to have autosaves during loading-screen transitions, but nowhere else. There should be no saving whilst out in the wilderness or in the middle of a dungeon. I like that. It creates the risk and tension I'm looking for in this kind of mode. I want to lose some progress if I screw up and get killed. That makes me play more cautiously. (You could also implement an exit-save that deletes automatically when you restart, so that people can actually leave right in the middle of a play-session, if you want to … I'm sure yours would actually work, unlike the exit save in Fallout 4 which is absolutely broken, lol).
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