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Silvarren

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  1. I'm trying to modify Ydwin's prefab MonoBehavior so that she has more than 10 Might. I can get into the CharacterStatsMutable script, and I can export the dump file version of it, and edit it. However, when I try to import it back in, it loses everything below the m_Name = "" variable of the file. It even happens if I don't modify the dump file at all and try to re-import it. In doing some experimentation, I suspect this is because the variable after it is a custom type. I'd try to edit the raw .dat file, but I don't know how to do that. I can modify the actual string m_Name = "" variable, setting the string and everything, but interestingly, if I try to rename the variable to string m_notName, it reverts back to the m_Name. I suspect this is because "m_notName" isn't an expected variable, and also because m_Name is an actual default Unity object variable. Has anyone had any luck with modifying character attributes (not skills / respeccing)? (apologies if this is a double post)
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