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dasregal

Initiates
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Everything posted by dasregal

  1. Stuff I especially liked: - The music is amazing - Edgewater (everything; I feel like this was the highest quality area by far) - Sanjar & co around Stellar Bay (some great quests here) - The Holo ID System - Robust dialogue choices - The dodge ability is great Didn't like - Stealth system is poor; doesn't give enough feedback about whether or not you're detected by NPCs, etc. - The design of Monarch (really samey, felt too large for how many unique assets were used, and I hated the bile color palette) - Most of the animals you fight (they're very basic & just charge at you; not fun or interesting to kill) - Repeating weapon designs late game; content was very frontloaded in that regard - Most of the companions (just didn't care for their personalities; some I thought were outright obnoxious) - Not enough important NPC exposition/buildup (Mr. House had so many great monologues, Caeser, etc. I missed that) - Medium game scope & no postgame led to a lot of stuff feeling pointless. Rather than worrying about stockpiling resources for a longterm gameplay loop and building a great character so you can use them later, you just play to get done. - Most quest rewards/unique weapons are weaker than gear I looted while playing - I miss player housing; I wish I could've upgraded my ship - Supernova isn't very well balanced - Didn't spend enough time for most of the NPCs to really invest in them emotionally I had a blast early on, but about halfway through Monarch I was starting to feel my interest wane significantly. I feel like Edgewater really did the best job of introducing itself. Roseway was decent, but I don't think the plot and situation there had a very good entry point. The rest was largely unremarkable to me. B- game for me; I don't regret playing it but I wish it had been more like F: NV. Oh well; time and budget. I understand. I'm still happy the game was made, but it's definitely not my GOTY and that makes me sad.
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