Stuff I especially liked:
- The music is amazing
- Edgewater (everything; I feel like this was the highest quality area by far)
- Sanjar & co around Stellar Bay (some great quests here)
- The Holo ID System
- Robust dialogue choices
- The dodge ability is great
Didn't like
- Stealth system is poor; doesn't give enough feedback about whether or not you're detected by NPCs, etc.
- The design of Monarch (really samey, felt too large for how many unique assets were used, and I hated the bile color palette)
- Most of the animals you fight (they're very basic & just charge at you; not fun or interesting to kill)
- Repeating weapon designs late game; content was very frontloaded in that regard
- Most of the companions (just didn't care for their personalities; some I thought were outright obnoxious)
- Not enough important NPC exposition/buildup (Mr. House had so many great monologues, Caeser, etc. I missed that)
- Medium game scope & no postgame led to a lot of stuff feeling pointless. Rather than worrying about stockpiling resources for a longterm gameplay loop and building a great character so you can use them later, you just play to get done.
- Most quest rewards/unique weapons are weaker than gear I looted while playing
- I miss player housing; I wish I could've upgraded my ship
- Supernova isn't very well balanced
- Didn't spend enough time for most of the NPCs to really invest in them emotionally
I had a blast early on, but about halfway through Monarch I was starting to feel my interest wane significantly. I feel like Edgewater really did the best job of introducing itself. Roseway was decent, but I don't think the plot and situation there had a very good entry point. The rest was largely unremarkable to me.
B- game for me; I don't regret playing it but I wish it had been more like F: NV. Oh well; time and budget. I understand. I'm still happy the game was made, but it's definitely not my GOTY and that makes me sad.