@SChin the issue appears to be that the game executable doesn't advertise itself as DPI Aware to Windows so it is applying its scaling mechanism to the program which also appears to modify what resolutions Windows will say are supported. This should be fixable by modifying the app.manifest to specify that the program is DPI Aware (See here for the documentation on MSDN). This will mean that users won't have to set the compatibility options to force DPI Awareness/Scaling mode which is also unavailable from the Windows Store.
Resolution Issues
in The Outer Worlds: Technical Support (Spoiler Warning!)
Posted
@SChin the issue appears to be that the game executable doesn't advertise itself as DPI Aware to Windows so it is applying its scaling mechanism to the program which also appears to modify what resolutions Windows will say are supported. This should be fixable by modifying the app.manifest to specify that the program is DPI Aware (See here for the documentation on MSDN). This will mean that users won't have to set the compatibility options to force DPI Awareness/Scaling mode which is also unavailable from the Windows Store.