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TsangYinPok

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  1. Have anyone suggested "Torture" skill? We can have it linked with the environment, just like getting someone's head hit the wall in indoor areas
  2. I understand that "Meter System",like those in KOTOR series, is too general as suggested While "Individual System" is too complex for both players and designers So we do need a system which is both not so general but also not too complex My idea is that Why not use multiple meters system? I know DnD has used it for long but I'm not going to say the old Good/Evil and Chaotic/Lawful We should make it more modern-styled For example,a cold-war-styled Tri-meter: Communist/Capitalist Good/Evil(I must admit it is old-fashioned) Famous/Infamous(also old-fashioned but unlike most games, you can be infamous in time, for example you are a famous communist hero who fights the tyrannical capitalist government, but one day you are caught and sent to a secret lab as a sample of a super soldier project after many operations, you remember that you are the guardian of the working class, you breach out the lab with your newly gained power, However, most men do not recognize you as long time passed or the working class is having such a hard time that they can't spend time to cry for and remember you the result is that you are not famous now) Famous is also special that it works as a "effectiveness meter" for the other two meters Although "fame meter" will make some fractions hostile to you, it brings you benefits from friendly fractions Another idea is that Even generally the three bars are parallel They may work in two or three on some statements Hippies welcome you if you are neither a famous commy or cappy or good guy or bad guy so if you are a neutral guy or a not so famous one of any fractions, they will welcome you
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