Part 1: I duplicated and changed a passive based of the tutorial https://forums.obsidian.net/topic/107923-tutorial-adding-new-abilities-to-a-class-v410/ but it isn't showing up in the ability tree. Are these ID's correct? The intention is to add it into the general chanter tree at level 1. I can force adding the ability via console though. 
	 
 
			"$type": "Game.GameData.BaseProgressionTableAppendGameData, Assembly-CSharp",
			"DebugName": "CorpseMaker",
			"ID": "935b1a37-6f38-4ccc-bbc7-296f0f9999ff",
			"Components": [
				{
					"$type": "Game.GameData.BaseProgressionTableAppendComponent, Assembly-CSharp",
					"BaseTableID": "6b722b30-d930-43ae-b936-248a1616f48e",
					"AbilityUnlocks": [
						{
							"Note": "",
							"Category": "General",
							"UnlockStyle": "Unlock",
							"ActivationObject": "Self",
							"AddAbilityID": "935b1a37-6f38-4ccc-bbc7-296f0f999901",
							"RemoveAbilityID": "00000000-0000-0000-0000-000000000000",
							"Prerequisites": {
								"MinimumCharacterLevel": 1,
								"PowerLevelRequirement": {
									"ClassID": "b4a0f1d1-b8f7-47e7-b899-99e478004a37",
	 
 
	Part 2: I attached a few passive effects (5) to the above ability in a new gamedatabundle to see what would happen. Edited the skill effect values (except 1 effect) as well, so created a new file for that too and gave them new IDs. Now when I force add the passive ability: (1) The description of only the 1 unmodified effect shows up. (2) Besides the 1 effect (I see the armor penalty removed), the other positive effects are not being applied (e.g. - Shootist enchantment and Sky Dragon Wurm's ranged damage bonus).
 
	 
 
	Are those valid positive effects to steal from?
 
	Do I have to give the modified effects new descriptions for them to work? If yes, where do I add them?
 
	 
 
	Thank you