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HYFLUX

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Everything posted by HYFLUX

  1. Just to make it clear, I also dont give a damn about platforms. Its stupid to call console-players as 'kiddies' and automatically assume any game on console as 'dumbed-down'. There are some pretty amazing games out there, which requires great reflex and even mental skills. My only concern is about their impact on PC development for multiplatform games. In 99% of cases PC players have to deal console limitations even when their hardware is clearly more powerful than thier console counterpart. Atleast with XBOX 360, the difference is not so much... TDS used Unreal Engine 2 with Flesh renderer, released in 2004 while Chaos Theory used Unreal Engine 2.5, came out in 2005...its easy to fault TDS programming here, but the development started some years back and they had to make use of what was best available to them..not to mention, they were developing the engine simultaneously for DX-IW, so its not practical to just dump things in the middle, when you are near the dead-line and start to code from scratch...in hindsight, it just looks like TDS was doomed oh well.
  2. Why to revive Thief which didnt sell as hot as Splinter Cell? Thats because we already have a stleath game in modern setting. Also, I personally do not think T3 bombed. Neither did DX-IW. If they were, EIDOS wont think of making sequels [and thats the reason why games like Torment or NOLF2 dont get sequels] Both games sold atleast reasonably well and there definitely was enthusiasm amongst gamers regarding both [mainly for DX-IW], but they both suffered from consolization and relative departure from familiar gameplay style of previous games. EIDOS now is taking chance to correct thier mistake [or atleast giving us hopes for the same] What exactly you mean by 'ego' of T3 developers? The team had many ex-LGS'ers (though lead designer resigned shortly before game release) and I am sure they did their best within given constraints. Like someone else mentioned, the game got flank mainly coz of ultra tiny levels which took away all the fun in an otherwise good game, and that was coz of stupid xbox memory size limitation. Certainly, the decision of developing the game on XBOX alongwith the PC contributed to the 90% of the problem. One can edit ini files to remove loot glint, arrow trails and such trivialities that bothered some 'hardcore' fans, but nothing can be done about level size. Yet still, there were good levels like Cradle and Museum...so in effect, its the multiplatform problem. Indeed, a game can still be as 'complex' as they make even on XBOX, but the gameplay of DX and Thief inherently require good enough level size [with thier goal of solving problem in multiple ways, taking multiple routes n all]
  3. You did, apparently and so did others and even liked TDS. Perhaps you have some record about TDS sales figures? 'coz hey, just coz you didnt like the game, assuming it got flopped is retarded, no? Also had it been a commercial failure, wound have not encouraged EIDOS to make Thief 4. And you are suddenly OK with its console oriented design and dumbed-down gameplay?!?! and TDS gets criticized for that! Such double standards.. But that aside, this is great news. Looking forward to it...[assuming this is even true!]
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