What is bad about the gameplay ASIDE from people trying to play this like a shooter? in Alpha Protocol: General Discussion Posted June 16, 2010 · Edited June 16, 2010 by dan107 This is very much a matter of perspective. Its only awkward and clumsy if you look at it from a shooter perspective. Not from a classic rpg perspective. If you try to play it in the normal shooter way of course the gunplay will feel flawed and awkward. How else would you play it? You still have to point the gun and shoot. If it was pick an enemy and an ability, like the ranged combat in KOTOR, I could understand it, but in AP the overall system is still standard cover based shooter. With stats crowbarred in for some reason. (You still didn't say what exactly they add to the gameplay, mind you.) Of course it could be improved, but I dont think removing the stats would do AP any justice. Why not? Why do you think that it would be a worse game without the stats?