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About uranderson

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  1. Apologies if it's obnoxious to start a new topic on this. I saw some similar ideas posted but I wasn't sure if I should put this on the end of an old thread or not. This system is, I believe, similar to the one used in Final Fantasy Tactics but it's a been years since I played that so I could be wrong. It works like this: Each actor (enemies and characters) has an initial TU value (initiative basically) that is determined by dex and armor etc. So for example: PC A: 10 TUs Enemy A: 15 PC B: 20 Enemy B: 25 Combat starts by ticking up from 0 until we reach the lowest TU value a
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