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Infexis

Initiates
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Everything posted by Infexis

  1. As mentioned briefly in my original post, I'd like to avoid monk if it all possible as I don't like them from a prefrence standpoint. I've only tried multiclassing briefly in the game, but im getting the feeling that the 'multiclasses' will be very distinctly different from each other and not blend seamlessly at all, but maybe i've gotten the wrong idea. I'm playing an eldricht knight in my current D&D campaign, and I'm curious if I can recreate his build on here. Essentially, he's a high-mobility, lightly armored, hard-hitting (2-handed scythe weapon) fighter, using spells for ranged attacks and boosting defensive stats, as well some attack buffs, and as a primary source of mobility (misty-step, expeditious retreat, essentially fast blinks/teleports, movement speed increase, climbing stuff, etc.) Lots of kudos to anyone that can suggest a build that could recreate that. I'd prefer turn based but if such a build exists, I'd easily do it RTwP.
  2. Because of reasons I dont fully understand myself, I never could properly get into this game, I just lost interest at Neketaka pretty much every new character I created because as much as I love the story and such, the combat just didn't catch my interest whatsoever. However, with the recent release of Tun based combat, I'm finding myself enjoying the game a lot more than I did (which is weird because I usually hate turn-based systems), though a new problem has presented itself. I have no idea what to play. I tend to go for wizards or any kind of heavy arcane spellcaster in these kinds of games, but I don't really like how the "cast" type spells handle, which are most of the ones with any kind of oomph, and I dislike the lack of out-of-combat utility the wizard has. So essentially, I'm asking for advice what build I should run. I like the idea of fighter-types but relying soley on weapons tends make the turns "smack this dude once, then wait for next turn." without much variation. I like the idea of healing, but I despise the cleric class, mainly because none of the gods really appeal to me. I've been considering the monk, but from what I've heard they just seem so overpowered, and they also seem to have the problem with "smack dude, wait for next smack", albeit less so. So any recommendations for a fun (doesnt need to be good necessarily) build that works on turnbased mode, I would appreciate wholly. Edit: Forgot to mention, I'm pretty casual so I play on normal or hard.
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