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Pinky's Brain

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  1. I seriously doubt the tree is being rendered to a Z-buffer sprite and then scaled in 2D and stamped on the framebuffer, it is almost certainly being re-rendered each time anyway ... and the 3D card doesn't care if the transform matrix has an extra rotation applied. Even without that, in theory for light sources at infinity it can get you some advantages with shadowing (you can reuse shadow volumes) ... but who plays the game with environmental shadows? PS. is UIObject_Input_ActionTargetScript going to get fixed? (ie. allowing nSpellTargetIndex to be a variable, not crashing on certain shapes and allowing a range limit.)
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