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soulwizard7

Initiates
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  1. Some bugs and glitches I encountered during today gameplay, Mostly I had fun but here are some things to consider -Fighter Eder is useless, doesn't do any damage - balance issue. Single target attacks are too weak in bigger fights. One weapon fighter does 20dmg, spells do 120dmg easily -Forgotten Catacomb - Area broken, every enemy will attack at first combat. -Serafen's Mind-Blades make enemies disappear making them untargetable until they had their turn -Sometimes spells can jump around if they go down to next round in turn order box. -When clicking on End Turn button, game waits for half second then jumps to next player, speeding up this would make for faster and exciting gameplay. -Buffs and de-buffs sometimes are for 1 round? like Priest Circle of Protection, why ever use it? It needs to stay up at least 3-4 rounds, spending an entire turn on it Thanks for adding this mode, love this game!

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