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DerNachtschreck

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  1. "...and there is both a Subclass and an Ability that are built around reducing/eliminating it." May you please point that out? Will help me to understand the new mechanics, maybe...but I still have hopes, that it will be changed. For me, it doesnt feel just so tactical to give up all possible actions.
  2. I am new and I am not allowed to open Threads, but I wonder something: Why is changing weapons consuming an action? As far as I remember, no Turn Based RPG I played has this mechanic and it feels really strange and weird, to me and I dont see tooooo much sense in having many multiple sets, when I actually delay a complete action on my char, just for switching weapons, while Shooting and Reloading a Black Powder weapon goes in one round. I like Turn Base in general more then Real Time, on isometric RPGs, but this kills the fun a bit. Shooting an Arquebuse from far away, enemy comes close, I change weapons, enemy gets a free attack. I really just dont understand the thoughts behind that.

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