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About ivarhill

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    Eugene, OR
  1. Great addition! It will boost replayability for sure I have some feedback on the UI polish: On the mode selection when starting a new game, it feels strange to have actual buttons at the bottom when you can still click the entire banner to choose and there's already the back/continue buttons right below. In addition to that, the actual button art looks unpolished and stretched, as does the highlight when clicked. I think it would work much better to just remove the buttons entirely and instead have a simple label, something like "Click to choose Real-Time with Pause" etc.- cleaner, more polished, and it's already clear that you should click the whole banner. The shade of green used throughout the actual turn-based combat UI ("Your Turn" at the top, list of characters on the right, "End Turn" button on the bottom) feels too saturated. It stands out a lot and doesn't feel thematically coherent with the rest of the UI - a less saturated shade of green would work much better. The way the right-side list fades out on its left edge seems a bit out of place. Minor things in the grand scale of things, but improving these points would definitely make the experience feel more visually polished.
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