Jump to content

ArahTheTraveller

Members
  • Posts

    6
  • Joined

  • Last visited

Posts posted by ArahTheTraveller

  1. In my recent playthrough of Deadfire I played a transmuter and kept picking pretty much every transmutation spell at each tier. Eventually I ended up with spells like Concelhaut's Corrosive Skin (CCS) and Temporal Cocoon (TC) and initially was disappointed by them, like are these really high tier spells? But at certain point it dawned on me that I can combine those two together by casting TC on top of CCS essentially making a reversed and amplified version of priest's Withdraw spell that works on enemies and deals damage instead of healing and with right build, items, buffs and body blows debuff from morningstars I can delete many of the bosses much like using Greater Mallison + Touch of Death combo in Baldurs Gate. And that got me thinking: are there any other active abilities or spells that aren't very powerful or attractive by themselves, but when used together become pretty powerful or cool? Could you share your experience?

    • Thanks 1
  2. Hello guys!

     

    First of all, happy new year in case i won't get a chance to wish you that later :p

     

    I am a new deadfire player and right now i am considering if i wanna play a single class wizard and which subclass i wanna play. That being said there are few things that perplex me:

     

    1) Might's global damage modifier, namely whether it stacks additively or multiplicatively with power level damage modifier.

     

    2) Merge effect from some lategame bossfight trinket. Is its duration boosted by priest's salvation of time?

     

    3) What are all the ways of boosting corrode (not poison), frost and transmutation power levels? Is corrode and acid the same keyword? I wonder if playing a transmuter would be fun.

     

    4) Is skill damage bonus from weapon retained by substantial phantom? (Like bonus from Chromoprismatic Staff)

     

    I have admitedly completed first POE on POTD and fell in love with wizard kit: with its damage over time spells (DOTS), affliction spells, deflection buffs, accuracy buffs, action speed buffs. In fact slightly changed TodWilkinson's wizard build with padded armor, slightly higher resolve and invulneribility heuristics instead of save boosting talents was my favorite way to play.

     

    The class had specialized, balanced yet strong kit (unlike its D&D counterpart that could do everything  often times better than anyone), a kit that was somewhat reminiscent of Warlock from old WOW in terms of mechanics. Which makes me a little sad to learn that pretty much everything that a wizard tried to accomplish faced a nerf hammer. Now i wonder if it is possible to make oldschool iteration of wizard with DOTS still work :)

×
×
  • Create New...