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scratch

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  1. Folks are still thanking you guys and coming back to it after trying other games. http://social.bioware.com/forum/1/topic/17...08675/1#7909808 Go Figure.
  2. I like the idea of classes for a very simple reason, they happen to be roles which are predefined which folks happen to know about. The biggest issue is when you have classes which are not defined as a result of the design of the game, but which just happen to be there. Really a class should be defined based on how it affects the story, in NWN2 this is not as much of an issue since you "should" have a DM, and the classes help the DM who does it backwords, but the lack of maturity on the DM client and the fact it's a single player game 99% of the time show the shortcomings of this. I do think it's a major issue when you just focus on a particular system, which is how most systems are done, really it needs to mature to the point where it's not patched on but integrated with the overall game design. The idea of doing the character creator afterwards and just putting in the options that affect game play is indeed very wise. Of course there is a lot of folks who focus on more than just gameplay, the so called "role" players who are really looking for a sims like experience, where they make their character. So a little fluff will appeal to those, but you have to balance this overhead with the fact many don't like this. Being able to control appearance, and enter in a custom description likely would be all that is needed.

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