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About Domi

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  1. Still in act II. I like modding more than playing and since the time is limited... Yeah. Good game though.
  2. That would be my anti-romance. I want to see the relationship developing and be much more interesting than "I love you, let's sleep together," plus romantic epilogue. In this cases, I generally just chose not to say "I love you" and sleep with the character, and that's what I did with Casavir, because it was simply uninteresting. I love a romance to be a mini-game - not a very tough one, mind, but a mini-game where everything about your character affects which way the relationship goes - towards friendship, or towards love. And, of course, I want player to have a reasonable degree of cont
  3. First of all I also register my vote for bringing in the writer who *wants* and *enjoys* writing the romances for writing the romances (hey, if I wrote/coded about 10 now for three different games for free, on my own time, there are gotta be people who'd do it for money). Secondly, I think no matter what bullets you will include up there it's a flawed way of thinking. Because a romance in a CRPG is going to be good not because it follows a "model", but because it is a story within the story, and an interesting story. Both the NPC and the relationship has to be discovered. And that means a LO
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