This is, of course, very true. I understand it's a completely different ball game but I thought it might be illuminating from a consulatative perspective. I mean, I imagine you'd get a very different list than the one above - although, admittedly, some of it might be completely irrelevant.
In most the romance plots I've played through the interactive element has usually consisted of: "want a romance with NPC" / "want to be friends with NPC" / "want to be cruel to the NPC" / "completely uninterested in talking with NPC" with a dialogue choice for each alternative, usually, actually in th