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Novalis

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About Novalis

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  1. I see a lot of people asking for the PC to be voiced in RPG's (DAO for example). But can/should the PC be voiced in a RPG? A RPG in my opinion should not give the player's avatar a personality of it's own, instead should make him/her as much invisible as possible, so the player can role-play whatever he wants identifying the avatar as himself (not the other way around), in the given setting of course. And the VO definitely establishes a personality for the PC (even voice sets can give some color to the PC). I have seen in Mass Effect forums people referring to Shepard as he/she is someone that exist outside of the player, so how much of an role-play experience is there? I am wondering also if the Nameless One in PS: T wasn't voiced because it couldn't be afforded back then or was it a decision made for role-play reasons? What do you think about PC and VO in RPG's?
  2. Darth the choices a game like DAO makes you think aren't exactly what you'll call clever ones, for a 18+ audience I can say that all those choices are pretty dumb. Save the children and win nothing, let loose the demon and win a armor. I don't believe that the role of a RPG is to make you think (the way Portal does), it's to make you live a great adventure. Maybe I am wrong to my conclusions, but at the moment I believe that for a game to get epic it must give the player the ability to be recognized throughout the game as a power of good or evil, and to climax this path in the end of the game.
  3. There was a topic in the DA:O forums with the title: "Agonizing over Decisions" Obviously the OP was having a hard time making decisions in the game, choosing every time whom to save, sacrificing a few people to get a specialization, and things like that. Below is my answer and what I strongly believe about this topic: "You folks must have been kids back then, but in the really epic games (BG), there wasn't any hard decision to make. You either was good or evil (neutral for the gloomy Sundays). And since you knew what you were, there wasn't any trouble making choices. If a game is giving you a hard time making choices, well, it's falling short in its expectation to be an epic game. There are only two ways to get epic, epic good or epic evil (Champion of Valor or Lord of Darkness). You cannot get epic by choosing, destiny is a mysterious thing indeed." AP is a different game of course, closer to real life, so different choices and outcomes may be a good thing after all. Looking forward to see the results
  4. Happy New Year to the Obsidian nation!!! That was an interesting read and the
  5. Novalis

    1-bit alpha

    Don't hear what the rambo guy says, go for it, one day it'll become true no matter what. By the way, how is that Black Hound project going? Sure it's a lot of work, I did a small story with 1 hour gameplay and it took me 3 months, of course you're a pro, but the sea is waiting, summertime and the living is easy... Know that many people are looking for it. Regards Novalis
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