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About Aristocrat

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  1. Hello, First time posting here for me. I think this discussion is extremely interesting. I think that it shouldn't be centered around Per Rest or Per Encounter though, its a trap because the problem is the game and combat design around one or the other system. I think many people including myself were excited about the new system (no Health, few Per Rest, no more camping supplies...). The big issue here is that Obsidian changed that without changing how the combat works very much. They did half the work with so that we have to say "PoE 1 system was better". But that's not the point. Th
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