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Meguile

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  1. I agree that it needs to be changed. It is frustrating running multiple rangers where you are forced to have them mark different targets (since it doesn't stack on one). Then, since the "Hostile Effects" UI on the enemy doesn't indicate who caused the debuff, it gets confusing which "Marked Prey" belongs to which ranger (and pet) to properly utilize its benefit through a long fight where you need to frequently change targets.
  2. Just wanted to echo this bug/behavior with my experience. For my ranger, the Wounding Shot description read: "Deals 20% weapon damage per 3.0 sec for 9.1 sec." In my test, Wounding Shot did 31 weapon damage initially, followed by 4 ticks of 2 damage, and 1 tick of 0 damage, for a total of 8 damage over time. It seems like the first tick of damage happens immediately after the ability lands, rather than starting at the 3.0 second mark. Also, clearly, the damage per tick is less than 20%, which makes it rather lackluster and disappointing. Screenshots:

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