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dcreeper

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About dcreeper

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  1. Found the beta update (thanks Sereno). Beta has no effect on the clicking issue. You can still click down on buttons on the game, move to a different region in the button before letting the mouse up and not have the button fire. (you can measure the valid distance in the main menu. Clicking on the left side of the O in options then moving to the i before releasing the click results in the options menu not opening, release a little before the i and the option menu still opens)
  2. I'm experiencing this issue as well. I can reproduce it on every click. To make a click fail you press LClick or RClick down then you move the mouse before releasing the click. If you drift more than a little bit, the different X,Y positions usually result in the click having no effect. It comes up a lot for me when I am trying to react quickly to events. The easiest demonstration of this is on the start screen where you can click the Continue button to load the last save, you can click down and see the continue button get visually pressed down, then move the mouse to another position on the Continue button and release - the Continue button will raise back up without triggering the actual event. It's pretty annoying that you can trigger this problem without exiting the click region for the desired action (like a character's portrait or a skill) it looks like you guys can fix it by making the permitted distance between the down'n up larger & ignoring the distance entirely if the upclick is in the same region as the downclick No idea if the beta fixes this, I was not able to find a beta access code for steam.
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