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squared_cirkle

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Everything posted by squared_cirkle

  1. The BaseMaxPowerPoolByPowerLevel modifies how many ability uses martial classes have per encounter, for example how much guile a rogue class has at his disposal. The ability points per level is probably in Unity-packaged data which means it is not in any of the text-format data files and can't be modded easily/at all at the moment. For v1.0.3 the developers intend to increase the amount of available moddable data.
  2. I feel the 2 casts per spell tier per encounter feels a bit low and makes spellcasters underwhelming compared to melee characters. In Pillars 1 at higher levels you could cast 6 spells per tier of the lower level spells. In pillars 2 especially at lower levels my wizard can cast maybe 2 debuffs and 2 damage spells and then has to resort to wanding for the rest of the fight. My question is has anyone found a way to mod so that spellcasters can cast more spells per tier. I found the powerpool per powerlevel setting in the global gamesettings file that increases the ability resources per powerlevel but I think this will buff all classes. Is there a way to increase the resource pool of only spellcasters without affecting the resource pool of melee classes also?
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