RandomGuy123
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Hi! I've experienced the same issue. Tried some options (lowest settings, enable 4x msaa, vsync), but only one attempt was successful (loading location from port using AreaTransition), and I cant load resulting save and the same path later leads to black screen .
I've checked some dxdiag files from these tread and it was always 4GB of RAM. I'm a linux user, my system uses about 1.5GB from the start, usually more, but i did some stuff, and now it uses only about 0.5GB - and LOCATION JUST LOADS WITHOUT ISSUES! I double checked, i can freely enter problematic location right from digsite, without any AreaTransition tricks.My suggestion, that's something about free RAM.
So, if you having these issue and have about 4GB of ram, i recommend to close all applications before starting game (dont forget background ones, like messengers, torrent clients, maybe even amd/nvidia control centers), also good idea will be to open task manager and check, probably there are some unnecessary ram-hungry processes that you can disable.
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Entering Engwithan Digsite Arena Sub-level causes freeze
in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Posted
That's the power of linux) I simply install & load lightweight environment ("thing" that draw windows, panels - something like that), i'm sure i can reduce ram usage even more, but no need for that.
My guess - you need about 2.0-2.5 GB of free ram before starting game to load sub-level location (not sure about windows version though, but it should be the same amount).