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APT

Initiates
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  1. Didn't have Bluff 4. I tried using a drug that boosted it to 4 but the dialog option still didn't show up. Figured I was in for a bunch of repeat stuff by having to go back to an older save.... However, I found one other way that is rather complicated. It also requires one character with enough stealth to sneak by the watershapers in the courtyard near the stairs going up to Morena HQ AND a character that can use dimensional shift (luckily Aloth had this or it was in the grimoire). Requirements 1 Stealthy Character 1 Character that can cast Dimensional Shift The Process Use your sneaky character and place them as close to just south of the staircase (past the watershapers) as you can; just on the edge of the hearing circle of the npc. Get as close as you can to the target stealth character with your dimensional shift character. A bit to the left the stairs on the opposite side of the watershapers in the courtyard. Cast dimensional shift on the sneaky character to move your caster. Move a non-sneaky character into place and use dimensional shift to move them past the enemies. You now have one non-sneaky character past the watershapers on the left side of the courtyard. Your sneaky character and caster are back on the wrong side. Repeat Step 1. Continue steps 1-5 until all your characters are past the watershapers on the left. There are two guys on the right side of the courtyard. There is space to the right that leads to a boat. If you place your guy close to the fence you should be able to sneak around and down this path. All my non-sneaky characters managed to do it. If not, use the process above again to move everyone past the second group. Use the boat to exit area. worked great! thank you very much!
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