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Posts posted by Gmeiser
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Plans for the next update? A lot of bug has been posted ate beta forum, a Roadmap of PoE features and updates should be a good idea
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Thanks for the ideas, but I talked 50% without thinking, can be-10% or even a fixed value, disable the shield bonus or something.
The point is that in turn mode this ability has lost its value, at least to me.
Translator on -
KnockDown skills are only serving to delay enemies or to interrupt, nothing more.
The enemy falls and raises on the same turn and still strikes as if nothing happened.
Another important detail, the fallen enemy has the same deflection as if standing? Does it make any sense?
Those who are fallen are not in a position to defend themselves, should have a penalty of 50% for attributes of avoidance as reflex and deflection.
In my opinion who is knocked down should lose the turn and suffer avoidance penalty while on the ground.
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I was very excited to play the turn mode, after some quick quests, I arrived at one of the first challenging fights, Gorecci Street.
In the Questlog appeared to be at the same level as mine, 3. At this point i have 3 characters.
I started the fight, I noticed the astronomous amount of enemies, 7.
I ignored mathematics and went up, got good damage and some few cures, but after several frustrating attempts I realized that it would be impossible by the mere fact of enemies ranged did not miss any attack, always giving more than 30% of my total health damage. In the flood, u cant reach in time the backline with big damage on your neck.
Completely unbalanced for one of the first missions!!!
As others have said, Gorecci Street can be very hard with very little room for error due to how few options you personally have so early in the game. Have you even tried the dig site yet on PotD? That might ruin your day even more and that's part of the critical path.
Two things that will greatly make it easier to deal with:
1) hire some hirelings (to get up to full party of five). you can always ditch them as you recruit other characters, if that's your thing.
2) split up the west/east enemies into two encounters using sparkcrackers and sneak (you can also use traps or anything else that makes a lot of noise and attracts attention). Don't know if it's as easy to do this kind of pulling in TB, but an encounter against 3 followed by an encounter against 4 is way way easier than an encounter against all 7 at once.
Both these tips (full party of five, splitting up the encounter via pulling) will help you a lot at the Engwithan Dig Site as well.
Ty for the tips, i cleared the digsite, now have full party at lvl 4, my assasin now are hiting hard above 25 sometimes, recruited a barbarian 2hand with "rage", after clear every corner of the first island, a turn back to gorecci.
This times starting in the south entrance, exploded first 2 enemies, but things got bad after ranged enemies start to hit every single shot with 20-30 damage, almost killing my entire party with 3 shots, at this time my assassin was caught out of position and died, barbarian missed about 80% of their attacks (serious, this % is very liar at PotD) with 80% hit i land 1 of 5 attacks, how?
I wiped again, ill skip again and back lvl 5
While still difficult, that fight is much easier in turn based. I actually managed it approaching from the North entrance (so no pull cheese), before even going to the dig site, with just Eder and Xoti as companions. Would have been impossible for me in rtwp, based on my previous experiences.
Really? U cleared with 2 chars at lvl 2?
2 vs 7 at path of the damned? no screenshot = didn't happen
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I skip that yesterday, lets see what happen next
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I was very excited to play the turn mode, after some quick quests, I arrived at one of the first challenging fights, Gorecci Street.
In the Questlog appeared to be at the same level as mine, 3. At this point i have 3 characters.
I started the fight, I noticed the astronomous amount of enemies, 7.
I ignored mathematics and went up, got good damage and some few cures, but after several frustrating attempts I realized that it would be impossible by the mere fact of enemies ranged did not miss any attack, always giving more than 30% of my total health damage. In the flood, u cant reach in time the backline with big damage on your neck.
Completely unbalanced for one of the first missions!!! -
The first large update for Deadfire will be launching in early June - Patch 1.1. This update contains hundreds of fixes and refinements based upon our internal testing and all the great feedback we have been getting.
Included in Patch 1.1 is a complete overhaul of Veteran and Path of the Damned difficulties. You'll find more enemies per encounter and with new level scaling adjustments the game should be much more challenging.
This is enough, tk so much
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Any one can up?
If agree
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any one can help adjusting this one into game portrait??
in game:
Pt-BR
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Any chance to add a way to active level scalling and change up difficulty in middle of playthrough???
Both seems to be locked for now, only startting new game is possible to change.
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any one can help adjusting this one into game portrait??
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Portuguese translation BUGThe Portuguese translation is wrong, it looks like it is an old version of the beta of when resolve affects damage of spells and heals, descriptions of skills are also wrong, please fix.The combat log is also completely buggued, instead of the information appear holes.
The com https://steamuserimages-a.akamaihd.net/ugc/923679640364118702/E6F95A03D14050D551C487775EA76BEBDDB3C999/bat log is also completely bugged, instead of the information only holes appear
To fix the combat log.
open the file "gui.stringtable" in PillarsOfEternityII_Data\exported\localized\pt\text\game\ folder.
dont not sure exact location on your pc, it depends on the installation. Use a text editor like notepad++.
Search for:
<Entry>
<ID>52</ID>
<DefaultText>{0} {1} {2} causando {3} {4} de dano{5}.</DefaultText>
<FemaleText />
</Entry>
and change it to
<Entry>
<ID>52</ID>
<DefaultText>{0} {1} {2} causando {3} {4} de dano.</DefaultText>
<FemaleText />
</Entry>
WORKED!!!! NICE
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Guys, I am really familiar with the genre and the game. If you need help with the PT -br translation, I can help.
Vamos fazer uma vaquinha e te pagar irmão namoral, essa tradução ta zueira demais, tem vezes que parece ótima, outras um desastre kkkkk
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Portuguese translation BUGThe Portuguese translation is wrong, it looks like it is an old version of the beta of when resolve affects damage of spells and heals, descriptions of skills are also wrong, please fix.The combat log is also completely buggued, instead of the information appear holes.
The com https://steamuserimages-a.akamaihd.net/ugc/923679640364118702/E6F95A03D14050D551C487775EA76BEBDDB3C999/bat log is also completely bugged, instead of the information only holes appear
To fix the combat log.
open the file "gui.stringtable" in PillarsOfEternityII_Data\exported\localized\pt\text\game\ folder.
dont not sure exact location on your pc, it depends on the installation. Use a text editor like notepad++.
Search for:
<Entry>
<ID>52</ID>
<DefaultText>{0} {1} {2} causando {3} {4} de dano{5}.</DefaultText>
<FemaleText />
</Entry>
and change it to
<Entry>
<ID>52</ID>
<DefaultText>{0} {1} {2} causando {3} {4} de dano.</DefaultText>
<FemaleText />
</Entry>
Thanks for the assist, ill try tonight and feedback here
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I had the same question, we should be able to change the difficulty, at least in the menu, the game would load with the new changes
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In portuguese 20% of all words are wrong, seems that was made into google translator
I appreciate the effort for the translation, in general we can understand almost all of the story, but still bothering all those language errors
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Rest. Give them food.
I did that and curse persist
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Hello! I created a few watercolor portraits for myself, and I thought I'd register on the forum to share them with others. I'll be able to help with a few requests if needed also.
This is what i talking about, marvelous
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Description
During the combat, in the combat log the lines with successful attack and damage are not shown if the language set is Italian (see attached file "Combat_log IT.jpg). They are replaced with empty lines.
If i set English all is shown properly (see attached file "Combat_log EN.jpg).
I have also attached the output_log.txt file.
If further infomation is needed please ask.
Thank you
Same here, in Portuguese version, only show status changes, nothing about "damages, numbers and calcs"
I reinstalled twice and nothing changed, seems to be about language pack
Sorry my bad english
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Path of the Damned probably impossible at Gorecci Street
in Beta Feedback for Turn-Based Mode
Posted
After last update combat turn to complete better numbers, now is hard to miss and completely waste your turn, a minimum dmg is done with graze, now combat is fair, very hard, but not frustrating, i lose one or two chars but in the end the fight worth every minute.
Thank you for listen us