I really, really like the option to level-scale in both directions in Deadfire - so much so that I made an account just so I could ask other people how they feel about it. For me, it seems like a great way to fix the immersion-breaking issue of being nonsensically overpowered or underpowered, while still allowing the player to progressively get stronger (through abilities, equipment, and food).
I like level scaling in both directions because:
- Level-ups are still meaningful on account of the extra skills and abilities you gain.
- It attenuates the difficulty of every encounter so that you'll have fewer pubstomps in either direction.
- Difficulty spikes feel less drastic to the player, even though they will still exist.
- No more immersion issues where 10 bandits in the beginning area can't even hit a bandit from an endgame zone
For those who think that the feature makes fights too easy, I think that's more of an issue with balancing POTD. I mean, you could even add a level scaling option to set enemies to your current level plus x. When they finally do balance the harder difficulties, I encourage everyone to give it a try; I've never tried to beat PoE on POTD/Trial of Iron with a solo party so I don't know how level scaling would affect the highest difficulties.