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Posts posted by ladyerror

  1. Thanks. Here is the save file right before the Hangman combat start:




    More info on this bug which might help:


    I noticed in the Fampyr cave fight a couple times that when Maia was charmed, the combat became very, very slow - as if a large amount of data was loading. One time it became unplayable, so I had to restart the fight. My computer has no performance issues otherwise (SSD and 8th gen i5).

  2. During the Flying Hangman combat, Maia got dominated - but when the effect ran out she still stayed hostile, but didn't do anything.


    After the fight, I went to a village up north first. There she was still hostile and my characters attacked her. Knocking her out didn't end the fight.


    So I reloaded and went to the Dunnage bar to get Ydwin in order to try to charm Maia. But there Maia appeared as a friendly, but you cannot give her any command.


    Here is the save file:



  3. Hi, Well, after multiple search I ended up finding a way to bypass the problem and pass this part without using cheat code or others ...


    If just like me, you have tried all the solutions above and you have not found a solution this could work for you as it has been for me.

    First, you have to go to the game directory, it's different depending on whether you use the Steam or GOG version


    Secondly, once in the game directory go to this folder "\ Pillars of Eternity II Deadfire \ PillarsOfEternityII_Data \ assetbundles \ streamtile"


    Once in the "streamtile" folder locate our problem location "st_ar_0912_engwithan_digsite_sublevel" and rename this file to "st_ar_0912_engwithandigsitesublevel"

    Once it's done, open the game and normally enter the engwithan sublevel you will notice that the space inside is all white without any graphics and texture and it is because by renaming the file the correspondence between the files texture and location does not stick anymore. So, you can access it without problem.


    Once inside, it's all white, but you can still perceive mummified statuses and enemies too. To reach the goal of the quest you do not need to open a door or anything I found myself without a map but for those who would like to know where they go, you can use this map (https : //game-maps.com/Deadfire/Arena-Sub-Level-Map.asp). The objective of the quest is the pillar adra bright at point 10. You get the notes, make the cutscene, you find the exit and the quest is validated and finally says ADIOS to port Maje. :dancing: 


    I know that manipulated the game files this way can be dangerous but there is no solution to it.


    That finally worked for me. Thanks a lot!

  4. Yeah, any saves made in the Engwithan Digsite are not loading at all now, which is kind of a bummer if they're the only ones you have.


    I've had that problem in the release version as well. Though it's not even as much of a problem as the freezing of the game when entering the Digsite lower level.


    These two bugs might be connected - something at the Digsite is screwing up the game.

    • Like 1

    Xoti dialogs after she harvest ghosts still dont work. Nether a some over dialogs of companions. WANT TO TALK flash and generic dialog starts. Will this bug even be acknowledged ever? 

    Ahh, so it is a bug, I just thought I did something wrong.


    Anyway, the Engwithan digsite lower level transition now crashes the game for me while it didn't before.



    The Engwithian digsite lower level has been crashing for me since day one. It's a critical bug that prevents progress and should be high up on the agenda.


    Tried increasing virtual memory to "min 4096 / max 8192 Mb" (and included "-force-d3d10" when launching) and still no change. The rest of the game loads just fine, it is only this one area.

    There's your save in the beginning of Arena Sub-level. The same place I took the screen capture from. If that doesn't work, then = ?????. Unless it's about free RAM: I can drop my free RAM down to 3.4 / 4 Gb - simply by starting the game & when it's gets to the title screen, where you can load --> exit. Also on my laptop, when it used to froze there, the game was taking from 1.87 Gb <--> 2.05 Gb of RAM.



    Thanks a lot, but loading the save file also leads to the same freezing/crash of the game.


    Here is the output.txt for that crash, in case the developers need it:



  7. I picked up Aloth, but the arena loading issue is still the same. However, for some reason, with Aloth the freezing of the game is now somewhat different: I have the game running in a window and now I cannot change back to that window when the game freezes, whereas without Aloth I could switch back to the non-responsive game window.


    It is weird as hell. I suspect that having a slower laptop with just 4 Gb of RAM might be the reason why I still cannot get it to work. Hope they fix the arena loading bug soon.

  8. From what I understand, Aloth cannot join your party until you complete the arena.


    Tried the walking up and down in the pub and then loading the arena. Still doesn't work.


    I noticed in the task manager that the game doesn't freeze completely and still continues to use the CPU, so I let it run for about 8 hours. Curiously, the memory usage of the game went down from around 1 Gb to 175 Mb, but the game is still unresponsive.

    • Like 1
  9. Here is a save file that cannot be loaded (inside the ruins, but outside the arena). It freezes the game in the same way as when entering the arena:



    The output log for that crash:



    And my dxdiag:


  10. Thanks! Also, if you have a save file right before this happens that would hopefully help us figure this out too.


    Here you go:



    It's in the Jungle from which I tried loading the arena through the console. It's the same freezing that happens when I go to the arena through the ruins map.

  11. With anyone here who is having this problem, could you upload your output log file after the crash happens?


    You can find details about how to do that here: https://forums.obsidian.net/topic/97377-how-to-report-a-bug/






    Still no luck with loading the arena, even with the console command to transition there from outside the ruins.

  12. Is there an ETA on a fix for the issue some of us having where the game freezes on entering the Engwithan dig site sub-level? I've seen it mentioned here, on reddit, and on the steam forum, and hitting a hard progression block less than two hours in is a real bummer.


    People found a workaround in this thread:



    And Caleb said in another thread that they are looking into it:


  13. Other than the Mac issues, the freezing up of the game when entering the arena under the Engwithian Ruins is probably the biggest bug that prevents many people from leaving the first island. So far it is not even in the list of major issues, even though people keep reporting it both on Steam and here as well:




    Is it getting fixed as well?

  14. I played the first game with a Ranger (due to them coming with an extra fighter basically).


    Ranger + Chanter seems like a good combination, since neither of them loses too much by not getting the most powerful skills. The Ranger/Chanter can conjur an upgraded Drake, which is probably good enough (can't do a Dragon though).


    Ranger + Druid probably works well too. Both are nature and alchemy types and shapeshifting may be a good idea when you get surrounded by enemies.

  15. Same problem. Since this is a game breaking bug, it should have high priority in my opinion.


    I tried the lowest graphics settings, as well as starting with and without importing POE1 saves - the game still hangs up while loading the arena beneath the Engwithian Ruins (the cursor appears and then it freezes).


    Here is another save game and my dxdiag to speed up the fixing:





    Also, and this may be related, loading saves from the Engwithian Ruins also often freezes the game in the same way.

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